Areloch e2b194182c Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 6 éve
..
assets 0fff33869c Eliminate unnecessary uses of ConsoleMethod 7 éve
components 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 éve
decal 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 éve
examples 654fc29dc2 bounds to mBounds conflict avoidance 7 éve
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
fx 11d9a13c6a Merge pull request #2255 from pacomont/Particles_go_downwind 7 éve
gameBase 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 éve
lighting e2b194182c Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 6 éve
physics 900816fcd0 Merge pull request #2186 from rextimmy/physx_3_4 7 éve
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 éve
sfx fbfd3ed8ed clang: constructor initialization order 9 éve
systems 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 7 éve
turret 18edce6b2e Merge pull request #2092 from Azaezel/AIAimpoint 7 éve
vehicles f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 éve
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 éve
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 éve
aiClient.cpp 76908eae3c Eliminate DefineConsoleMethod 7 éve
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 éve
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 éve
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 éve
aiPlayer.cpp 76908eae3c Eliminate DefineConsoleMethod 7 éve
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 éve
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 éve
camera.h fcce9be33c obj-select -- object selection functionality 8 éve
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 éve
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 éve
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 éve
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 éve
convexShape.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 éve
convexShape.h bb30de04f7 Merge branch 'development' into ConvexProxies 7 éve
debris.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 éve
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 éve
entity.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 éve
entity.h abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. 8 éve
gameFunctions.cpp e718841467 Eliminate DefineConsoleFunction 7 éve
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 éve
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 éve
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 éve
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 éve
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 éve
guiMaterialPreview.cpp 1c62080f7f cleaned up member::radius 7 éve
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 éve
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
guiObjectView.cpp 1c62080f7f cleaned up member::radius 7 éve
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
item.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 éve
item.h 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 éve
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 éve
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 éve
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
lightBase.cpp 76908eae3c Eliminate DefineConsoleMethod 7 éve
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 éve
lightDescription.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 éve
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 éve
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 éve
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 éve
objectTypes.h 9e65e940d0 lighting single buffer 7 éve
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 éve
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 éve
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 éve
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 éve
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 éve
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 éve
player.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 éve
player.h d80f35bb7d layer, and playerControllerComponent shadowvar cleanups 7 éve
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 éve
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
portal.h 7dbfe6994d Engine directory for ticket #1 13 éve
prefab.cpp a7107744f3 Merge pull request #2204 from Azaezel/badPrefabEntryHandling 7 éve
prefab.h 8dedcf456a Cleanup of export function to remove redundant arg 7 éve
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance 7 éve
projectile.h c32c9557ab enhanced-projectile 8 éve
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 éve
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 éve
resource.h 7dbfe6994d Engine directory for ticket #1 13 éve
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 éve
rigid.h 7dbfe6994d Engine directory for ticket #1 13 éve
rigidShape.cpp 77e9f3c6d4 CollisionState membervar clarification 7 éve
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 éve
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
shapeBase.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 éve
shapeBase.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 éve
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
shapeImage.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 éve
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 éve
staticShape.cpp 76908eae3c Eliminate DefineConsoleMethod 7 éve
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 éve
trigger.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 éve
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 éve
tsStatic.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 éve
tsStatic.h 8dedcf456a Cleanup of export function to remove redundant arg 7 éve
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
zone.h 7dbfe6994d Engine directory for ticket #1 13 éve