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cameraFXMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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cameraFXMgr.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 роки тому |
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explosion.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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7 роки тому |
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explosion.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 роки тому |
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fxFoliageReplicator.cpp
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62500487f1
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
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8 роки тому |
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fxFoliageReplicator.h
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62500487f1
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
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8 роки тому |
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fxShapeReplicator.cpp
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c19a70814c
Tidy up and fix the various Assert macros
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11 роки тому |
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fxShapeReplicator.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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groundCover.cpp
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610667f760
groundcover shadowvar cleanup
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7 роки тому |
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groundCover.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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lightning.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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lightning.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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particle.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 роки тому |
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particle.h
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706d717ef6
enhanced-particle -- Accounts for larger number of particle size keys.
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8 роки тому |
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particleEmitter.cpp
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11d9a13c6a
Merge pull request #2255 from pacomont/Particles_go_downwind
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7 роки тому |
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particleEmitter.h
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 роки тому |
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particleEmitterNode.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 роки тому |
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particleEmitterNode.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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precipitation.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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precipitation.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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ribbon.cpp
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96169bc151
ribbon classvar cleanup
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7 роки тому |
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ribbon.h
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96169bc151
ribbon classvar cleanup
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7 роки тому |
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ribbonNode.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 роки тому |
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ribbonNode.h
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f5fb2fdf76
Improved code style in ribbon files.
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11 роки тому |
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splash.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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splash.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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windEmitter.cpp
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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8 роки тому |
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windEmitter.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |