AzaezelX 98a3ff604a nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) 6 lat temu
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advanced 98a3ff604a nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) 6 lat temu
basic b19a4b22c8 Implementation of reflection and skylight probes. 7 lat temu
common 1c62080f7f cleaned up member::radius 7 lat temu
shadowMap 33ebe34440 more gfx shadowvar cleanups 7 lat temu
lightInfo.cpp 15f67015d3 Reordering initialization methods #1912 8 lat temu
lightInfo.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
lightManager.cpp c0e8b047f5 Shifted the rest of the probe render code to hook into the array'd uniforms, made the reflection probe shader definition refer to the array shader. 7 lat temu
lightManager.h 74ca8d106c retweaked filter for wether ot not to supress the zonelight culling methods when not in the diffuse pass 7 lat temu
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
shadowManager.cpp e718841467 Eliminate DefineConsoleFunction 7 lat temu
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 lat temu