Azaezel 33ebe34440 more gfx shadowvar cleanups 7 jaren geleden
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 jaren geleden
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
lightShadowMap.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
lightShadowMap.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 jaren geleden
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
pssmLightShadowMap.cpp 33ebe34440 more gfx shadowvar cleanups 7 jaren geleden
pssmLightShadowMap.h 2753f562e8 shadow caching 10 jaren geleden
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
shadowMapManager.cpp 4a72d54782 Fix assert on exit when Basic Lighting is removed 8 jaren geleden
shadowMapManager.h 2753f562e8 shadow caching 10 jaren geleden
shadowMapPass.cpp 55b26be9ba account for fov change (also, internal docs) 9 jaren geleden
shadowMapPass.h 55b26be9ba account for fov change (also, internal docs) 9 jaren geleden
shadowMatHook.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 jaren geleden
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 jaren geleden
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden