Azaezel bd742bbf75 registergloballights now taks a (by default on) cullSceneLights. off for reflection capture as that is presently acting up vor 7 Jahren
..
T3D 0d915b31ae bump effective LOD (Level Of Detail) up during the capture phase to work arround things like trying to capture within a building with agressive optimization killing off the internals due to the smaller effective 'screen' being rendered. vor 7 Jahren
afx b7a6f6140c afx effect-vector and phrase membervar cleanups vor 7 Jahren
app cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess vor 7 Jahren
assets 41507d2dd5 shadowvar cleanup vor 7 Jahren
cinterface 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice vor 7 Jahren
collision 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess vor 7 Jahren
console 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess vor 7 Jahren
core 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. vor 7 Jahren
environment 518bcaaabf from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw) vor 7 Jahren
forest 471bdcaefe Merge pull request #2252 from pacomont/Allow_to_change_wind's_direction vor 7 Jahren
gfx ab10cc0c87 timmy merge work vor 7 Jahren
gui b4a1d18f42 Core implementation of Physical Based Rendering. vor 7 Jahren
i18n 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice vor 7 Jahren
lighting bd742bbf75 registergloballights now taks a (by default on) cullSceneLights. off for reflection capture as that is presently acting up vor 7 Jahren
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans vor 7 Jahren
materials 9e65e940d0 lighting single buffer vor 7 Jahren
math b4a1d18f42 Core implementation of Physical Based Rendering. vor 7 Jahren
module 79c34c68db Use strncpy instead of strcpy because again, buffer overflows vor 7 Jahren
navigation f0c29172ca gui shadowvar cleanups vor 7 Jahren
persistence cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess vor 7 Jahren
platform cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess vor 7 Jahren
platformMac 79c34c68db Use strncpy instead of strcpy because again, buffer overflows vor 7 Jahren
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows vor 7 Jahren
platformSDL 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. vor 8 Jahren
platformWin32 b4a1d18f42 Core implementation of Physical Based Rendering. vor 7 Jahren
platformX86UNIX 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice vor 7 Jahren
postFx 6e17475f86 WIP shader work - not complete! vor 7 Jahren
renderInstance 47c36ff59d THIS IS AN ABOMINATION UNTO THE CODEBASE AND SHOULD BE REMOVED THE SECOND WE CAN SORT OUT WHAT THE HECK IS GOING ON WITH THAT QSORT vor 7 Jahren
scene bd742bbf75 registergloballights now taks a (by default on) cullSceneLights. off for reflection capture as that is presently acting up vor 7 Jahren
sfx 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess vor 7 Jahren
shaderGen 9e65e940d0 lighting single buffer vor 7 Jahren
sim cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess vor 7 Jahren
sqlite 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice vor 7 Jahren
terrain daef7aa128 debug spew cleanup vor 7 Jahren
testing d9a723d533 More cats and cpys in files that xcode doesn't see vor 7 Jahren
ts b4a1d18f42 Core implementation of Physical Based Rendering. vor 7 Jahren
util cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess vor 7 Jahren
windowManager 1098891565 Updates PlatformCursorController to use full set of SDL cursors. vor 7 Jahren
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake vor 9 Jahren
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren