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forcedMaterialMeshMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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forcedMaterialMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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renderBinManager.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 年之前 |
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renderBinManager.h
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 年之前 |
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renderDeferredMgr.cpp
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9e65e940d0
lighting single buffer
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7 年之前 |
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renderDeferredMgr.h
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9e65e940d0
lighting single buffer
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7 年之前 |
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renderFormatChanger.cpp
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9e65e940d0
lighting single buffer
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7 年之前 |
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renderFormatChanger.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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renderGlowMgr.cpp
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3496c549b5
Hardware Skinning Support
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9 年之前 |
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renderGlowMgr.h
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30a8401d14
Add support for rendering particles to the glow buffer
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11 年之前 |
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renderImposterMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 年之前 |
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renderImposterMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 年之前 |
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renderMeshMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 年之前 |
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renderMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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renderObjectMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 年之前 |
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renderObjectMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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renderOcclusionMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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renderOcclusionMgr.h
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364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
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11 年之前 |
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renderParticleMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 年之前 |
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renderParticleMgr.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 年之前 |
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renderPassManager.cpp
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 年之前 |
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renderPassManager.h
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57f8549abe
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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7 年之前 |
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renderPassStateToken.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 年之前 |
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renderPassStateToken.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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renderProbeMgr.cpp
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47c36ff59d
THIS IS AN ABOMINATION UNTO THE CODEBASE AND SHOULD BE REMOVED THE SECOND WE CAN SORT OUT WHAT THE HECK IS GOING ON WITH THAT QSORT
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7 年之前 |
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renderProbeMgr.h
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57f8549abe
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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7 年之前 |
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renderTerrainMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 年之前 |
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renderTerrainMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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renderTexTargetBinManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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renderTexTargetBinManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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renderTranslucentMgr.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 年之前 |
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renderTranslucentMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |