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tools
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bc898e1150
Initial implementation of the EditorTool class and world editor hook-in.
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8 tahun lalu |
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creator.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 tahun lalu |
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creator.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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editTSCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 tahun lalu |
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editTSCtrl.h
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 tahun lalu |
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editor.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 tahun lalu |
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editor.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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editorIconRegistry.cpp
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6b524ae58a
Eliminate ConsoleStaticMethod
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7 tahun lalu |
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editorIconRegistry.h
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6b524ae58a
Eliminate ConsoleStaticMethod
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7 tahun lalu |
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gizmo.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 tahun lalu |
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gizmo.h
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9fef1b3cd1
uninitialized variables-gui
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5 tahun lalu |
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guiConvexShapeEditorCtrl.cpp
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555c563b39
More updating of editor icons to assets
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4 tahun lalu |
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guiConvexShapeEditorCtrl.h
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9fef1b3cd1
uninitialized variables-gui
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5 tahun lalu |
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guiDecalEditorCtrl.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 tahun lalu |
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guiDecalEditorCtrl.h
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11398bb04e
Issue found with PVS-Studio:
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10 tahun lalu |
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guiMissionArea.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
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guiMissionArea.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
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guiMissionAreaEditor.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 tahun lalu |
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guiMissionAreaEditor.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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guiTerrPreviewCtrl.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 tahun lalu |
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guiTerrPreviewCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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tSelection.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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tSelection.h
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5c688260d5
Issue found with PVS-Studio:
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10 tahun lalu |
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terrainActions.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 tahun lalu |
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terrainActions.h
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9fef1b3cd1
uninitialized variables-gui
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5 tahun lalu |
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terrainEditor.cpp
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66db6ac376
terrain brush dragging cleanups
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5 tahun lalu |
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terrainEditor.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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undoActions.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 tahun lalu |
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undoActions.h
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62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
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11 tahun lalu |
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worldEditor.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
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worldEditor.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
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worldEditorSelection.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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6 tahun lalu |
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worldEditorSelection.h
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7d2315c781
sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect.
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9 tahun lalu |