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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- $RemapName[$RemapCount] = "Forward";
- $RemapCmd[$RemapCount] = "moveforward";
- $RemapActionMap[$RemapCount] = "ExampleMoveMap";
- $RemapDevice[$RemapCount] = "keyboard";
- $RemapDescription[$RemapCount] = "Forward Movement";
- $RemapCount++;
- $RemapName[$RemapCount] = "Backward";
- $RemapCmd[$RemapCount] = "movebackward";
- $RemapActionMap[$RemapCount] = "ExampleMoveMap";
- $RemapDevice[$RemapCount] = "keyboard";
- $RemapDescription[$RemapCount] = "Backward Movement";
- $RemapCount++;
- $RemapName[$RemapCount] = "Strafe Left";
- $RemapCmd[$RemapCount] = "moveleft";
- $RemapActionMap[$RemapCount] = "ExampleMoveMap";
- $RemapDevice[$RemapCount] = "keyboard";
- $RemapDescription[$RemapCount] = "Left Strafing Movement";
- $RemapCount++;
- $RemapName[$RemapCount] = "Strafe Right";
- $RemapCmd[$RemapCount] = "moveright";
- $RemapActionMap[$RemapCount] = "ExampleMoveMap";
- $RemapDevice[$RemapCount] = "keyboard";
- $RemapDescription[$RemapCount] = "Right Strafing Movement";
- $RemapCount++;
- $RemapName[$RemapCount] = "Ascend";
- $RemapCmd[$RemapCount] = "moveup";
- $RemapActionMap[$RemapCount] = "ExampleMoveMap";
- $RemapDevice[$RemapCount] = "keyboard";
- $RemapDescription[$RemapCount] = "Makes the camera ascend";
- $RemapCount++;
- $RemapName[$RemapCount] = "Descend";
- $RemapCmd[$RemapCount] = "movedown";
- $RemapActionMap[$RemapCount] = "ExampleMoveMap";
- $RemapDevice[$RemapCount] = "keyboard";
- $RemapDescription[$RemapCount] = "Makes the camera descend";
- $RemapCount++;
- $RemapName[$RemapCount] = "Jump";
- $RemapCmd[$RemapCount] = "jump";
- $RemapActionMap[$RemapCount] = "ExampleMoveMap";
- $RemapDevice[$RemapCount] = "keyboard";
- $RemapDescription[$RemapCount] = "Jump";
- $RemapCount++;
- $RemapName[$RemapCount] = "Ascend";
- $RemapCmd[$RemapCount] = "moveup";
- $RemapActionMap[$RemapCount] = "ExampleMoveMap";
- $RemapDevice[$RemapCount] = "gamepad";
- $RemapDescription[$RemapCount] = "Makes the camera ascend";
- $RemapCount++;
- $RemapName[$RemapCount] = "Descend";
- $RemapCmd[$RemapCount] = "movedown";
- $RemapActionMap[$RemapCount] = "ExampleMoveMap";
- $RemapDevice[$RemapCount] = "gamepad";
- $RemapDescription[$RemapCount] = "Makes the camera descend";
- $RemapCount++;
- $RemapName[$RemapCount] = "Jump";
- $RemapCmd[$RemapCount] = "jump";
- $RemapActionMap[$RemapCount] = "ExampleMoveMap";
- $RemapDevice[$RemapCount] = "gamepad";
- $RemapDescription[$RemapCount] = "Jump";
- $RemapCount++;
- if ( isObject( ExampleMoveMap ) )
- ExampleMoveMap.delete();
-
- new ActionMap(ExampleMoveMap);
- ExampleMoveMap.humanReadableName = "Example Movement";
- //------------------------------------------------------------------------------
- // Non-remapable binds
- //------------------------------------------------------------------------------
- ExampleMoveMap.bind( keyboard, F2, showPlayerList );
- ExampleMoveMap.bind(keyboard, "ctrl h", hideHUDs);
- ExampleMoveMap.bind(keyboard, "alt p", doScreenShotHudless);
- function openPauseMenu(%val)
- {
- if(%val && PauseMenu.isAwake() == false)
- {
- echo("PUSHING PAUSE MENU");
- Canvas.pushDialog(PauseMenu);
- }
- }
- ExampleMoveMap.bind(keyboard, "escape", openPauseMenu);
- //------------------------------------------------------------------------------
- // Movement Keys
- //------------------------------------------------------------------------------
- ExampleMoveMap.bind( keyboard, a, moveleft );
- ExampleMoveMap.bind( keyboard, d, moveright );
- ExampleMoveMap.bind( keyboard, left, moveleft );
- ExampleMoveMap.bind( keyboard, right, moveright );
- ExampleMoveMap.bind( keyboard, w, moveforward );
- ExampleMoveMap.bind( keyboard, s, movebackward );
- ExampleMoveMap.bind( keyboard, up, moveforward );
- ExampleMoveMap.bind( keyboard, down, movebackward );
- ExampleMoveMap.bind( keyboard, e, moveup );
- ExampleMoveMap.bind( keyboard, c, movedown );
- ExampleMoveMap.bind( keyboard, space, jump );
- ExampleMoveMap.bind( mouse, xaxis, yaw );
- ExampleMoveMap.bind( mouse, yaxis, pitch );
- ExampleMoveMap.bind( gamepad, rxaxis, "D", "-0.23 0.23", gamepadYaw );
- ExampleMoveMap.bind( gamepad, ryaxis, "D", "-0.23 0.23", gamepadPitch );
- ExampleMoveMap.bind( gamepad, xaxis, "D", "-0.23 0.23", gamePadMoveX );
- ExampleMoveMap.bind( gamepad, yaxis, "D", "-0.23 0.23", gamePadMoveY );
- ExampleMoveMap.bind( gamepad, btn_a, jump );
- ExampleMoveMap.bind( gamepad, btn_x, moveup );
- ExampleMoveMap.bind( gamepad, btn_y, movedown );
- ExampleMoveMap.bindCmd( gamepad, btn_start, "Canvas.pushDialog(PauseMenu);", "" );
- //------------------------------------------------------------------------------
- // Misc.
- //------------------------------------------------------------------------------
- GlobalActionMap.bind(keyboard, "tilde", toggleConsole);
- GlobalActionMap.bindCmd(keyboard, "alt k", "cls();","");
- GlobalActionMap.bindCmd(keyboard, "alt enter", "", "Canvas.toggleFullscreen();");
- GlobalActionMap.bindCmd(keyboard, "F1", "", "contextHelp();");
- ExampleMoveMap.bindCmd(keyboard, "n", "toggleNetGraph();", "");
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