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- function ToolsModule::onCreate(%this)
- {
- // ----------------------------------------------------------------------------
- // Initialize core sub system functionality such as audio, the Canvas, PostFX,
- // rendermanager, light managers, etc.
- //
- // Note that not all of these need to be initialized before the client, although
- // the audio should and the canvas definitely needs to be. I've put things here
- // to distinguish between the purpose and functionality of the various client
- // scripts. Game specific script isn't needed until we reach the shell menus
- // and start a game or connect to a server. We get the various subsystems ready
- // to go, and then use initClient() to handle the rest of the startup sequence.
- //
- // If this is too convoluted we can reduce this complexity after futher testing
- // to find exactly which subsystems should be readied before kicking things off.
- // ----------------------------------------------------------------------------
-
- //ModuleDatabase.LoadExplicit( "MainEditor" );
- //ModuleDatabase.LoadExplicit( "Tools_ObjectViewer" );
- }
- function ToolsModule::onDestroy(%this)
- {
- }
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