DefaultEditorLevel.mis 3.2 KB

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  1. //--- OBJECT WRITE BEGIN ---
  2. new Scene(EditorTemplateLevel) {
  3. canSave = "1";
  4. canSaveDynamicFields = "1";
  5. isSubScene = "0";
  6. isEditing = "0";
  7. isDirty = "0";
  8. EditPostEffects = "0";
  9. cdTrack = "2";
  10. CTF_scoreLimit = "5";
  11. Enabled = "1";
  12. musicTrack = "lush";
  13. new LevelInfo(theLevelInfo) {
  14. nearClip = "0.1";
  15. visibleDistance = "1000";
  16. visibleGhostDistance = "0";
  17. decalBias = "0.0015";
  18. fogColor = "0.6 0.6 0.7 1";
  19. fogDensity = "0";
  20. fogDensityOffset = "700";
  21. fogAtmosphereHeight = "0";
  22. canvasClearColor = "0 0 0 255";
  23. ambientLightBlendPhase = "1";
  24. ambientLightBlendCurve = "0 0 -1 -1";
  25. soundAmbience = "AudioAmbienceDefault";
  26. soundDistanceModel = "Linear";
  27. canSave = "1";
  28. canSaveDynamicFields = "1";
  29. advancedLightmapSupport = "0";
  30. desc0 = "A blank room template that acts as a starting point.";
  31. Enabled = "1";
  32. LevelName = "Blank Room Template";
  33. };
  34. new SkyBox(theSky) {
  35. Material = "BlankSkyMat";
  36. drawBottom = "0";
  37. fogBandHeight = "0";
  38. dirtyGameObject = "0";
  39. position = "0 0 0";
  40. rotation = "1 0 0 0";
  41. scale = "1 1 1";
  42. canSave = "1";
  43. canSaveDynamicFields = "1";
  44. };
  45. new Sun(theSun) {
  46. azimuth = "230.396";
  47. elevation = "45";
  48. color = "0.968628 0.901961 0.901961 1";
  49. ambient = "0.337255 0.533333 0.619608 1";
  50. brightness = "1";
  51. castShadows = "1";
  52. coronaEnabled = "1";
  53. coronaScale = "0.5";
  54. coronaTint = "1 1 1 1";
  55. coronaUseLightColor = "1";
  56. flareScale = "1";
  57. attenuationRatio = "0 1 1";
  58. shadowType = "PSSM";
  59. texSize = "2048";
  60. overDarkFactor = "3000 1500 750 250";
  61. shadowDistance = "200";
  62. shadowSoftness = "0.25";
  63. numSplits = "4";
  64. logWeight = "0.9";
  65. fadeStartDistance = "0";
  66. lastSplitTerrainOnly = "0";
  67. representedInLightmap = "0";
  68. shadowDarkenColor = "0 0 0 -1";
  69. includeLightmappedGeometryInShadow = "0";
  70. dirtyGameObject = "0";
  71. position = "0 0 0";
  72. rotation = "1 0 0 0";
  73. scale = "1 1 1";
  74. canSave = "1";
  75. canSaveDynamicFields = "1";
  76. bias = "0.1";
  77. Blur = "1";
  78. dynamicRefreshFreq = "8";
  79. Enabled = "1";
  80. height = "1024";
  81. lightBleedFactor = "0.8";
  82. minVariance = "0";
  83. pointShadowType = "PointShadowType_Paraboloid";
  84. shadowBox = "-100 -100 -100 100 100 100";
  85. splitFadeDistances = "1 1 1 1";
  86. staticRefreshFreq = "250";
  87. width = "3072";
  88. };
  89. new GroundPlane() {
  90. squareSize = "128";
  91. scaleU = "25";
  92. scaleV = "25";
  93. MaterialAsset = "Prototyping:FloorGray";
  94. dirtyGameObject = "0";
  95. canSave = "1";
  96. canSaveDynamicFields = "1";
  97. Enabled = "1";
  98. position = "0 0 0";
  99. rotation = "1 0 0 0";
  100. scale = "1 1 1";
  101. };
  102. new Skylight() {
  103. Enabled = "1";
  104. ReflectionMode = "Baked Cubemap";
  105. dirtyGameObject = "0";
  106. position = "1.37009 -5.23561 46.5817";
  107. rotation = "1 0 0 0";
  108. canSave = "1";
  109. canSaveDynamicFields = "1";
  110. persistentId = "d5eb3afb-dced-11e9-a423-bb0e346e3870";
  111. };
  112. };
  113. //--- OBJECT WRITE END ---