EditorTemplateLevel.mis 3.1 KB

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  1. //--- OBJECT WRITE BEGIN ---
  2. new Scene(EditorTemplateLevel) {
  3. canSave = "1";
  4. canSaveDynamicFields = "1";
  5. isSubScene = "0";
  6. isEditing = "0";
  7. isDirty = "0";
  8. cdTrack = "2";
  9. CTF_scoreLimit = "5";
  10. Enabled = "1";
  11. musicTrack = "lush";
  12. new LevelInfo(theLevelInfo) {
  13. nearClip = "0.1";
  14. visibleDistance = "1000";
  15. visibleGhostDistance = "0";
  16. decalBias = "0.0015";
  17. fogColor = "0.6 0.6 0.7 1";
  18. fogDensity = "0";
  19. fogDensityOffset = "700";
  20. fogAtmosphereHeight = "0";
  21. canvasClearColor = "0 0 0 255";
  22. ambientLightBlendPhase = "1";
  23. ambientLightBlendCurve = "0 0 -1 -1";
  24. soundAmbience = "AudioAmbienceDefault";
  25. soundDistanceModel = "Linear";
  26. canSave = "1";
  27. canSaveDynamicFields = "1";
  28. advancedLightmapSupport = "0";
  29. desc0 = "A blank room template that acts as a starting point.";
  30. Enabled = "1";
  31. LevelName = "Blank Room Template";
  32. };
  33. new SkyBox(theSky) {
  34. Material = "BlankSkyMat";
  35. drawBottom = "0";
  36. fogBandHeight = "0";
  37. position = "0 0 0";
  38. rotation = "1 0 0 0";
  39. scale = "1 1 1";
  40. canSave = "1";
  41. canSaveDynamicFields = "1";
  42. };
  43. new Sun(theSun) {
  44. azimuth = "230.396";
  45. elevation = "45";
  46. color = "0.968628 0.901961 0.901961 1";
  47. ambient = "0.337255 0.533333 0.619608 1";
  48. brightness = "1";
  49. castShadows = "1";
  50. staticRefreshFreq = "250";
  51. dynamicRefreshFreq = "8";
  52. coronaEnabled = "1";
  53. coronaScale = "0.5";
  54. coronaTint = "1 1 1 1";
  55. coronaUseLightColor = "1";
  56. flareScale = "1";
  57. attenuationRatio = "0 1 1";
  58. shadowType = "PSSM";
  59. texSize = "2048";
  60. overDarkFactor = "3000 1500 750 250";
  61. shadowDistance = "200";
  62. shadowSoftness = "0.25";
  63. numSplits = "4";
  64. logWeight = "0.9";
  65. fadeStartDistance = "0";
  66. lastSplitTerrainOnly = "0";
  67. representedInLightmap = "0";
  68. shadowDarkenColor = "0 0 0 -1";
  69. includeLightmappedGeometryInShadow = "0";
  70. position = "0 0 0";
  71. rotation = "1 0 0 0";
  72. scale = "1 1 1";
  73. canSave = "1";
  74. canSaveDynamicFields = "1";
  75. bias = "0.1";
  76. Blur = "1";
  77. Enabled = "1";
  78. height = "1024";
  79. lightBleedFactor = "0.8";
  80. minVariance = "0";
  81. pointShadowType = "PointShadowType_Paraboloid";
  82. shadowBox = "-100 -100 -100 100 100 100";
  83. splitFadeDistances = "1 1 1 1";
  84. width = "3072";
  85. };
  86. new GroundPlane() {
  87. squareSize = "128";
  88. scaleU = "25";
  89. scaleV = "25";
  90. Material = "Prototyping:FloorGray";
  91. canSave = "1";
  92. canSaveDynamicFields = "1";
  93. Enabled = "1";
  94. position = "0 0 0";
  95. rotation = "1 0 0 0";
  96. scale = "1 1 1";
  97. };
  98. new Skylight() {
  99. Enabled = "1";
  100. ReflectionMode = "Baked Cubemap";
  101. position = "1.37009 -5.23561 46.5817";
  102. rotation = "1 0 0 0";
  103. canSave = "1";
  104. canSaveDynamicFields = "1";
  105. persistentId = "d5eb3afb-dced-11e9-a423-bb0e346e3870";
  106. };
  107. };
  108. //--- OBJECT WRITE END ---