AzaezelX f185bef8a3 leverage isScriptFile 4 yıl önce
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editors 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
VolumetricFog.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
VolumetricFog.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 yıl önce
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 6 yıl önce
basicClouds.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
basicClouds.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
cloudLayer.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
cloudLayer.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
decalRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
decalRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
meshRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
meshRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
nodeListManager.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 yıl önce
river.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 yıl önce
river.h 1efb687867 uninitialized variables-environment and forrest 5 yıl önce
scatterSky.cpp f185bef8a3 leverage isScriptFile 4 yıl önce
scatterSky.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
skyBox.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
skyBox.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
sun.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
sun.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 yıl önce
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 yıl önce
waterObject.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
waterObject.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 yıl önce