AzaezelX 1037b5d718 extraneous entry 4 yıl önce
..
gui3DProjectionCtrl.cpp e1a1fd52dc Update gui3DProjectionCtrl.cpp 7 yıl önce
gui3DProjectionCtrl.h 0760f35da0 Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 7 yıl önce
guiAnimBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 yıl önce
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiBitmapBarCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 yıl önce
guiBitmapBorderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
guiBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
guiBitmapCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
guiColorPicker.cpp 76908eae3c Eliminate DefineConsoleMethod 7 yıl önce
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
guiConsole.cpp 8a7c09c8fe Clean up redundant variables 7 yıl önce
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. 7 yıl önce
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 yıl önce
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiDecoyCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 yıl önce
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 yıl önce
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiFileTreeCtrl.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 yıl önce
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiGameListMenuCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
guiGameListMenuCtrl.h bca972ae24 Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active. 5 yıl önce
guiGameListOptionsCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
guiGameListOptionsCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 yıl önce
guiGradientCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 yıl önce
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
guiListBoxCtrl.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 yıl önce
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
guiMLTextCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 yıl önce
guiMLTextCtrl.h 350d3e6702 Fixes 2 minor mistake corrections 5 yıl önce
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 13 yıl önce
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiMaterialCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
guiMaterialCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
guiPopUpCtrl.cpp b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 yıl önce
guiPopUpCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
guiPopUpCtrlEx.cpp b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 yıl önce
guiPopUpCtrlEx.h 1037b5d718 extraneous entry 4 yıl önce
guiSliderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
guiSliderCtrl.h 07b28cb29a GFX card profile config file logging moved to debug only 6 yıl önce
guiTabPageCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 yıl önce
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 yıl önce
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiTextEditCtrl.cpp abf5a09bc3 Removed duplicate checkbox image 4 yıl önce
guiTextEditCtrl.h 758dd20724 Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. 5 yıl önce
guiTextEditSliderBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiTextEditSliderCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 yıl önce
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiTextListCtrl.cpp bc27125e90 Initial pass to rework and cleanup the main UI interface 5 yıl önce
guiTextListCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 yıl önce
guiTreeViewCtrl.cpp 555c563b39 More updating of editor icons to assets 4 yıl önce
guiTreeViewCtrl.h cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 yıl önce