James Urquhart 3496c549b5 Hardware Skinning Support преди 11 години
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forcedMaterialMeshMgr.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
renderBinManager.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: преди 10 години
renderBinManager.h 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: преди 10 години
renderFormatChanger.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. преди 11 години
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
renderGlowMgr.cpp 3496c549b5 Hardware Skinning Support преди 9 години
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer преди 11 години
renderImposterMgr.cpp 53abbe066d added checks for valid pointers after locking преди 12 години
renderImposterMgr.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
renderMeshMgr.cpp 3496c549b5 Hardware Skinning Support преди 9 години
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
renderObjectMgr.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: преди 10 години
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
renderOcclusionMgr.cpp 364dd3634d Remove dead code that contains a delete of an uninitialized pointer преди 11 години
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer преди 11 години
renderParticleMgr.cpp 28d303c5ea Added immutable vertex and index buffers. преди 10 години
renderParticleMgr.h c5dd7230ad Fix for rendering particles to the glow buffer преди 10 години
renderPassManager.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: преди 10 години
renderPassManager.h 3496c549b5 Hardware Skinning Support преди 9 години
renderPassStateToken.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. преди 10 години
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
renderPrePassMgr.cpp 3496c549b5 Hardware Skinning Support преди 9 години
renderPrePassMgr.h 5b5c6b9907 Deferred Shading преди 10 години
renderTerrainMgr.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: преди 10 години
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
renderTexTargetBinManager.cpp cae97cac37 Glow buffer graphic corruption fix on OpenGL. преди 10 години
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
renderTranslucentMgr.cpp 3496c549b5 Hardware Skinning Support преди 9 години
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 преди 13 години