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T3D
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c150afebaa
particle cleanups
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%!s(int64=4) %!d(string=hai) anos |
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Verve
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717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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afx
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6e072dbf91
Merge branch 'Preview4_0_DevHead' into tsneo
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app
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c16b88d709
Fix temporary buffer for scripting conversions.
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%!s(int64=4) %!d(string=hai) anos |
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assets
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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%!s(int64=4) %!d(string=hai) anos |
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cinterface
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35b33f1864
various fixes and memory corruption bug.
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collision
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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console
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2d50f52cf1
Allow local variables to be used in eval.
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%!s(int64=4) %!d(string=hai) anos |
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core
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c16b88d709
Fix temporary buffer for scripting conversions.
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%!s(int64=4) %!d(string=hai) anos |
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environment
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6e072dbf91
Merge branch 'Preview4_0_DevHead' into tsneo
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forest
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20e4f3c120
wrap to remove ambiguity
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gfx
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2fe767f2cd
Merge pull request #578 from Azaezel/alpha40/dedicatedGFXnullouts
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gui
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98a4e7fb12
dedicated gfx device surpression
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i18n
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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lighting
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c41b8e00ff
clean up the light.cookie entries
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main
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488fba16c1
requested revision: use dword just in case of compiler shenanigans
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materials
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76386f433c
fix eronous extra glue code in macro, fix slash direction in include
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math
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b7b4ced8d6
adds binary to decimal and vice versa methods
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module
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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navigation
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46b0aee637
NavMesh loading from zip file.
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%!s(int64=5) %!d(string=hai) anos |
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persistence
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9a795e89f3
Update usage of TinyXML to use TinyXML2
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%!s(int64=4) %!d(string=hai) anos |
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platform
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17231ca9fb
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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platformMac
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252f1b65f3
followup to #531. fixes the same issue on mac
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platformPOSIX
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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platformSDL
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633bc040d0
Update thread ids for 64bit support.
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platformWin32
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17231ca9fb
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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platformX86UNIX
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633bc040d0
Update thread ids for 64bit support.
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postFx
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555c563b39
More updating of editor icons to assets
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renderInstance
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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scene
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8781f2ab55
Add getScriptPath console function to GUIAsset
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sfx
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41bd5ef6b6
remove FMODex from Torque3D
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shaderGen
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6e072dbf91
Merge branch 'Preview4_0_DevHead' into tsneo
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sim
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5e81c021f5
start cleaning up ConsoleValueRef's
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sqlite
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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terrain
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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testing
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a7fc407284
corrects a pair of conversions. one object oriented, one not.
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ts
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8781f2ab55
Add getScriptPath console function to GUIAsset
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util
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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windowManager
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431fb05b6f
get the splash screen on linux to stop corrupting the main window
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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