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forcedMaterialMeshMgr.cpp
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7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
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преди 6 години |
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forcedMaterialMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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renderBinManager.cpp
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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преди 6 години |
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renderBinManager.h
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b19a4b22c8
Implementation of reflection and skylight probes.
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преди 7 години |
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renderDeferredMgr.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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renderDeferredMgr.h
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9e65e940d0
lighting single buffer
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преди 7 години |
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renderFormatChanger.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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преди 5 години |
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renderFormatChanger.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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renderGlowMgr.cpp
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529558f671
Initial implementation of Custom Shader Features
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преди 6 години |
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renderGlowMgr.h
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30a8401d14
Add support for rendering particles to the glow buffer
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преди 11 години |
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renderImposterMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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преди 8 години |
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renderImposterMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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преди 8 години |
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renderMeshMgr.cpp
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529558f671
Initial implementation of Custom Shader Features
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преди 6 години |
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renderMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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renderObjectMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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преди 8 години |
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renderObjectMgr.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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renderOcclusionMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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renderOcclusionMgr.h
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364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
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преди 11 години |
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renderParticleMgr.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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преди 5 години |
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renderParticleMgr.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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преди 8 години |
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renderPassManager.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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преди 5 години |
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renderPassManager.h
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6ade6f08ce
Updated Assimp
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преди 5 години |
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renderPassStateToken.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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преди 5 години |
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renderPassStateToken.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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renderProbeMgr.cpp
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53f9f49410
mMipCount was never being filled out. just use mPrefilterArray->getMipMapLevels() direct
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преди 5 години |
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renderProbeMgr.h
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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преди 5 години |
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renderTerrainMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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преди 8 години |
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renderTerrainMgr.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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renderTexTargetBinManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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renderTexTargetBinManager.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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renderTranslucentMgr.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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преди 5 години |
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renderTranslucentMgr.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |