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- function ExampleModule::onCreate(%this)
- {
- }
- function ExampleModule::onDestroy(%this)
- {
- }
- //This is called when the server is initially set up by the game application
- function ExampleModule::initServer(%this)
- {
- %this.queueExec("./scripts/server/ExampleGameMode");
- }
- //This is called when the server is created for an actual game/map to be played
- function ExampleModule::onCreateGameServer(%this)
- {
- //These are common managed data files. For any datablock-based stuff that gets generated by the editors
- //(that doesn't have a specific associated file, like data for a player class) will go into these.
- //So we'll register them now if they exist.
- if(isFile("./scripts/managedData/managedDatablocks." @ $TorqueScriptFileExtension))
- %this.registerDatablock("./scripts/managedData/managedDatablocks");
- if(isFile("./scripts/managedData/managedForestItemData." @ $TorqueScriptFileExtension))
- %this.registerDatablock("./scripts/managedData/managedForestItemData");
- if(isFile("./scripts/managedData/managedForestBrushData." @ $TorqueScriptFileExtension))
- %this.registerDatablock("./scripts/managedData/managedForestBrushData");
- if(isFile("./scripts/managedData/managedParticleEmitterData." @ $TorqueScriptFileExtension))
- %this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
- if(isFile("./scripts/managedData/managedParticleData." @ $TorqueScriptFileExtension))
- %this.registerDatablock("./scripts/managedData/managedParticleData");
- }
- //This is called when the server is shut down due to the game/map being exited
- function ExampleModule::onDestroyGameServer(%this)
- {
- }
- //This is called when the client is initially set up by the game application
- function ExampleModule::initClient(%this)
- {
- %this.queueExec("./scripts/client/inputCommands");
-
- //client scripts
- exec("./scripts/client/defaultkeybinds");
-
- %prefPath = getPrefpath();
- if(isScriptFile(%prefPath @ "/keybinds"))
- exec(%prefPath @ "/keybinds");
- }
- //This is called when a client connects to a server
- function ExampleModule::onCreateClientConnection(%this)
- {
- ExampleMovemap.push();
- }
- //This is called when a client disconnects from a server
- function ExampleModule::onDestroyClientConnection(%this)
- {
- }
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