rextimmy 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
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sdl 059d531b62 linux followup work by tim преди 6 години
tGL 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
util dd08fd2e7d Add OpenGL support. преди 11 години
win32 79c34c68db Use strncpy instead of strcpy because again, buffer overflows преди 7 години
gfxGLAppleFence.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxGLAppleFence.h dd08fd2e7d Add OpenGL support. преди 11 години
gfxGLCardProfiler.cpp 059d531b62 linux followup work by tim преди 6 години
gfxGLCardProfiler.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxGLCircularVolatileBuffer.h b9c207765e uninitialized variables-gfx преди 5 години
gfxGLCubemap.cpp c57205b1f4 from @rextimmy: final fixes преди 5 години
gfxGLCubemap.h 175f0eebb7 ongoing WIP of openGL cubemap arrays. преди 6 години
gfxGLDevice.cpp 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
gfxGLDevice.h 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
gfxGLDeviceProfiler.cpp b9c207765e uninitialized variables-gfx преди 5 години
gfxGLEnumTranslate.cpp 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
gfxGLEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
gfxGLOcclusionQuery.cpp b4a1d18f42 Core implementation of Physical Based Rendering. преди 7 години
gfxGLOcclusionQuery.h b4a1d18f42 Core implementation of Physical Based Rendering. преди 7 години
gfxGLPrimitiveBuffer.cpp b9c207765e uninitialized variables-gfx преди 5 години
gfxGLPrimitiveBuffer.h dd08fd2e7d Add OpenGL support. преди 11 години
gfxGLShader.cpp 87dd7ffc4a Implement Singlepass Terrain Render преди 5 години
gfxGLShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
gfxGLStateBlock.cpp 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
gfxGLStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
gfxGLStateCache.h 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
gfxGLTextureArray.cpp 3c8d07a03e Cleanup and fixes преди 5 години
gfxGLTextureArray.h 3c8d07a03e Cleanup and fixes преди 5 години
gfxGLTextureManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
gfxGLTextureManager.h dd08fd2e7d Add OpenGL support. преди 11 години
gfxGLTextureObject.cpp e88b7a0783 minor cleanups: преди 5 години
gfxGLTextureObject.h 9150c7f5ab OpenGL: Mipmaps for GFXGLCubemap. преди 11 години
gfxGLTextureTarget.cpp 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. преди 7 години
gfxGLTextureTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. преди 7 години
gfxGLUtils.h 9caa08b7f0 Fix off-by-one in mip levels for OpenGL преди 5 години
gfxGLVertexAttribLocation.h ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl преди 9 години
gfxGLVertexBuffer.cpp fbfd3ed8ed clang: constructor initialization order преди 9 години
gfxGLVertexBuffer.h dd08fd2e7d Add OpenGL support. преди 11 години
gfxGLVertexDecl.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size преди 7 години
gfxGLVertexDecl.h b9c207765e uninitialized variables-gfx преди 5 години
gfxGLWindowTarget.cpp 60a29777fa WIP updated UI преди 6 години
gfxGLWindowTarget.h 60a29777fa WIP updated UI преди 6 години
screenshotGL.cpp e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer. преди 5 години
screenshotGL.h e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer. преди 5 години