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sdl
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059d531b62
linux followup work by tim
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преди 6 години |
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tGL
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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util
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dd08fd2e7d
Add OpenGL support.
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преди 11 години |
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win32
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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преди 7 години |
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gfxGLAppleFence.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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gfxGLAppleFence.h
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dd08fd2e7d
Add OpenGL support.
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преди 11 години |
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gfxGLCardProfiler.cpp
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059d531b62
linux followup work by tim
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преди 6 години |
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gfxGLCardProfiler.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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gfxGLCircularVolatileBuffer.h
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b9c207765e
uninitialized variables-gfx
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преди 5 години |
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gfxGLCubemap.cpp
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c57205b1f4
from @rextimmy: final fixes
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преди 5 години |
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gfxGLCubemap.h
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175f0eebb7
ongoing WIP of openGL cubemap arrays.
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преди 6 години |
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gfxGLDevice.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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преди 5 години |
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gfxGLDevice.h
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5a933c00d3
Removed old fixed function code from GFX.
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преди 5 години |
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gfxGLDeviceProfiler.cpp
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b9c207765e
uninitialized variables-gfx
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преди 5 години |
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gfxGLEnumTranslate.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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преди 5 години |
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gfxGLEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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преди 5 години |
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gfxGLOcclusionQuery.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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преди 7 години |
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gfxGLOcclusionQuery.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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преди 7 години |
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gfxGLPrimitiveBuffer.cpp
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b9c207765e
uninitialized variables-gfx
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преди 5 години |
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gfxGLPrimitiveBuffer.h
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dd08fd2e7d
Add OpenGL support.
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преди 11 години |
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gfxGLShader.cpp
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87dd7ffc4a
Implement Singlepass Terrain Render
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преди 5 години |
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gfxGLShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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gfxGLStateBlock.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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преди 5 години |
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gfxGLStateBlock.h
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5a933c00d3
Removed old fixed function code from GFX.
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преди 5 години |
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gfxGLStateCache.h
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5a933c00d3
Removed old fixed function code from GFX.
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преди 5 години |
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gfxGLTextureArray.cpp
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3c8d07a03e
Cleanup and fixes
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преди 5 години |
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gfxGLTextureArray.h
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3c8d07a03e
Cleanup and fixes
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преди 5 години |
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gfxGLTextureManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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gfxGLTextureManager.h
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dd08fd2e7d
Add OpenGL support.
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преди 11 години |
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gfxGLTextureObject.cpp
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e88b7a0783
minor cleanups:
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преди 5 години |
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gfxGLTextureObject.h
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9150c7f5ab
OpenGL: Mipmaps for GFXGLCubemap.
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преди 11 години |
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gfxGLTextureTarget.cpp
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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преди 7 години |
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gfxGLTextureTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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преди 7 години |
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gfxGLUtils.h
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9caa08b7f0
Fix off-by-one in mip levels for OpenGL
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преди 5 години |
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gfxGLVertexAttribLocation.h
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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преди 9 години |
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gfxGLVertexBuffer.cpp
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fbfd3ed8ed
clang: constructor initialization order
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преди 9 години |
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gfxGLVertexBuffer.h
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dd08fd2e7d
Add OpenGL support.
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преди 11 години |
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gfxGLVertexDecl.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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преди 7 години |
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gfxGLVertexDecl.h
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b9c207765e
uninitialized variables-gfx
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преди 5 години |
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gfxGLWindowTarget.cpp
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60a29777fa
WIP updated UI
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преди 6 години |
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gfxGLWindowTarget.h
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60a29777fa
WIP updated UI
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преди 6 години |
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screenshotGL.cpp
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e2bf5cb8fe
Implements missing _captureBackBuffer method for GL gfx layer.
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преди 5 години |
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screenshotGL.h
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e2bf5cb8fe
Implements missing _captureBackBuffer method for GL gfx layer.
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преди 5 години |