OpenGLGuiHelper.h 2.5 KB

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  1. #ifndef OPENGL_GUI_HELPER_H
  2. #define OPENGL_GUI_HELPER_H
  3. #include "../CommonInterfaces/CommonGUIHelperInterface.h"
  4. class btCollisionShape;
  5. class btTransform;
  6. #include "LinearMath/btAlignedObjectArray.h"
  7. struct OpenGLGuiHelper : public GUIHelperInterface
  8. {
  9. struct OpenGLGuiHelperInternalData* m_data;
  10. OpenGLGuiHelper(struct CommonGraphicsApp* glApp, bool useOpenGL2);
  11. virtual ~OpenGLGuiHelper();
  12. virtual struct CommonRenderInterface* getRenderInterface();
  13. virtual void createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color);
  14. virtual void createCollisionObjectGraphicsObject(btCollisionObject* body, const btVector3& color);
  15. virtual int registerTexture(const unsigned char* texels, int width, int height);
  16. virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId);
  17. virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling);
  18. virtual void removeAllGraphicsInstances();
  19. virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape);
  20. virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld);
  21. virtual void render(const btDiscreteDynamicsWorld* rbWorld);
  22. virtual void createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld);
  23. virtual struct Common2dCanvasInterface* get2dCanvasInterface();
  24. virtual CommonParameterInterface* getParameterInterface();
  25. virtual struct CommonGraphicsApp* getAppInterface();
  26. virtual void setUpAxis(int axis);
  27. virtual void resetCamera(float camDist, float pitch, float yaw, float camPosX,float camPosY, float camPosZ);
  28. virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16],
  29. unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels,
  30. float* depthBuffer, int depthBufferSizeInPixels,
  31. int* segmentationMaskBuffer, int segmentationMaskBufferSizeInPixels,
  32. int startPixelIndex, int destinationWidth,
  33. int destinationHeight, int* numPixelsCopied);
  34. virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld) ;
  35. virtual void drawText3D( const char* txt, float posX, float posY, float posZ, float size);
  36. void renderInternalGl2(int pass, const btDiscreteDynamicsWorld* dynamicsWorld);
  37. void setVRMode(bool vrMode);
  38. };
  39. #endif //OPENGL_GUI_HELPER_H