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- //-----------------------------------------------------------------------------
- // Verve
- // Copyright (C) 2014 - Violent Tulip
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "Verve/VerveConfig.h"
- #include "Verve/Torque3D/VPostEffect.h"
- #include "T3D/gameBase/gameConnection.h"
- #include "core/stream/bitStream.h"
- //-----------------------------------------------------------------------------
- //
- // Post Effect Methods.
- //
- //-----------------------------------------------------------------------------
- bool VTorque::isPostEffectEnabled( PostEffectType *pPostEffect )
- {
- if ( !pPostEffect )
- {
- // Sanity!
- return false;
- }
- return pPostEffect->isEnabled();
- }
- void VTorque::setPostEffectOn( PostEffectType *pPostEffect, const bool &pStatus )
- {
- if ( !pPostEffect )
- {
- // Sanity!
- return;
- }
- #ifdef VT_EDITOR
- if ( pStatus )
- {
- // Enable Effect.
- pPostEffect->enable();
- }
- else
- {
- // Disable Effect.
- pPostEffect->disable();
- }
- #else
- // Fetch Name.
- StringTableEntry name = pPostEffect->getName();
- if ( !name || name == StringTable->insert( "" ) )
- {
- Con::warnf( "VTorque::setPostEffectOn() - Invalid Object Name." );
- return;
- }
- // Fetch Client Group.
- SimGroup* clientGroup = Sim::getClientGroup();
- for ( SimGroup::iterator itr = clientGroup->begin(); itr != clientGroup->end(); itr++ )
- {
- NetConnection *connection = static_cast<NetConnection*>( *itr );
- if ( connection )
- {
- // Create Event.
- VPostEffectNetEvent *event = new VPostEffectNetEvent();
- // Setup Event.
- event->mPostEffect = name;
- event->mEnabled = pStatus;
- // Post Event.
- connection->postNetEvent( event );
- }
- }
- #endif
- }
- //-----------------------------------------------------------------------------
- IMPLEMENT_CO_CLIENTEVENT_V1( VPostEffectNetEvent );
- //-----------------------------------------------------------------------------
- VPostEffectNetEvent::VPostEffectNetEvent( void ) : mPostEffect( StringTable->insert( "" ) ),
- mEnabled( false )
- {
- // Void.
- }
- void VPostEffectNetEvent::write( NetConnection *pConnection, BitStream *pStream )
- {
- // Void.
- }
- void VPostEffectNetEvent::pack( NetConnection *pConnection, BitStream *pStream )
- {
- // Object Name.
- pStream->writeString( mPostEffect );
- // Status.
- pStream->writeFlag( mEnabled );
- }
- void VPostEffectNetEvent::unpack( NetConnection *pConnection, BitStream *pStream )
- {
- // Object Name.
- mPostEffect = pStream->readSTString();
- // Status.
- mEnabled = pStream->readFlag();
- }
- void VPostEffectNetEvent::process( NetConnection *pConnection )
- {
- PostEffect *postEffect;
- if ( !Sim::findObject( mPostEffect, postEffect ) )
- {
- Con::warnf( "VPostEffectNetEvent::process() - Unable to find PostEffect Object '%s'", mPostEffect );
- return;
- }
- if ( mEnabled )
- {
- // Enable Effect.
- postEffect->enable();
- }
- else
- {
- // Disable Effect.
- postEffect->disable();
- }
- }
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