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decalData.cpp
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ffe83b1d2d
use the same renderpriority range across all cases
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7 月之前 |
decalData.h
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ffe83b1d2d
use the same renderpriority range across all cases
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7 月之前 |
decalDataFile.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
decalDataFile.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
decalInstance.cpp
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fabd5864fa
uninitialized variables-t3d
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5 年之前 |
decalInstance.h
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ffe83b1d2d
use the same renderpriority range across all cases
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7 月之前 |
decalManager.cpp
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3781c7fae5
Add an alternate allocator for DecalManager; Also fix SFX weirdness.
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1 年之前 |
decalManager.h
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efbe5e90f5
virtuals removed
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1 年之前 |
decalSphere.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
decalSphere.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |