AzaezelX ffe83b1d2d use the same renderpriority range across all cases 10 mēneši atpakaļ
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decalData.cpp ffe83b1d2d use the same renderpriority range across all cases 10 mēneši atpakaļ
decalData.h ffe83b1d2d use the same renderpriority range across all cases 10 mēneši atpakaļ
decalDataFile.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 gadi atpakaļ
decalDataFile.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
decalInstance.cpp fabd5864fa uninitialized variables-t3d 5 gadi atpakaļ
decalInstance.h ffe83b1d2d use the same renderpriority range across all cases 10 mēneši atpakaļ
decalManager.cpp 3781c7fae5 Add an alternate allocator for DecalManager; Also fix SFX weirdness. 2 gadi atpakaļ
decalManager.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
decalSphere.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
decalSphere.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ