AzaezelX b4eb885aae fix forceDetail 6 月之前
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assets fcd2d38deb further validator cleanups 7 月之前
decal ffe83b1d2d use the same renderpriority range across all cases 7 月之前
examples efbe5e90f5 virtuals removed 1 年之前
fps f633ef3a3d fill in the validated variables 7 月之前
fx 44b0d896b8 consolidate addfieldV method contents to avoid duplication 7 月之前
gameBase f633ef3a3d fill in the validated variables 7 月之前
lighting f633ef3a3d fill in the validated variables 7 月之前
physics f633ef3a3d fill in the validated variables 7 月之前
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 年之前
sfx f633ef3a3d fill in the validated variables 7 月之前
turret f633ef3a3d fill in the validated variables 7 月之前
vehicles fcd2d38deb further validator cleanups 7 月之前
Scene.cpp a529e3ecc0 clean up subscene load evaluators so that it doesn';t require a client if it's set to global 8 月之前
Scene.h 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 11 月之前
SceneGroup.cpp e56df92002 Used the math from PathShape updating to standardize updating the transform of the child objects 11 月之前
SceneGroup.h ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 年之前
SubScene.cpp 18750047fb game mode filterfix 7 月之前
SubScene.h 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 8 月之前
accumulationVolume.cpp 596d13f9a4 Optimize container bin lookups 2 年之前
accumulationVolume.h efbe5e90f5 virtuals removed 1 年之前
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年之前
aiClient.h efbe5e90f5 virtuals removed 1 年之前
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 年之前
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 年之前
aiPlayer.cpp f633ef3a3d fill in the validated variables 7 月之前
aiPlayer.h efbe5e90f5 virtuals removed 1 年之前
camera.cpp f633ef3a3d fill in the validated variables 7 月之前
camera.h efbe5e90f5 virtuals removed 1 年之前
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 年之前
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 年之前
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 年之前
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 年之前
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 8 月之前
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 10 月之前
debris.cpp f633ef3a3d fill in the validated variables 7 月之前
debris.h efbe5e90f5 virtuals removed 1 年之前
gameFunctions.cpp 75625dc679 Reverse depth & 32F buffer format 2 年之前
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 年之前
gameMode.cpp 18750047fb game mode filterfix 7 月之前
gameMode.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 11 月之前
gameTSCtrl.cpp 59b938151d Enable onMouseMove script method for GameTSCtrl 7 月之前
gameTSCtrl.h efbe5e90f5 virtuals removed 1 年之前
groundPlane.cpp f633ef3a3d fill in the validated variables 7 月之前
groundPlane.h efbe5e90f5 virtuals removed 1 年之前
guiMaterialPreview.cpp 7810ee4f51 Update guiMaterialPreview.cpp 10 月之前
guiMaterialPreview.h a92b9d0e2d code review with az 10 月之前
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 年之前
guiObjectView.cpp f633ef3a3d fill in the validated variables 7 月之前
guiObjectView.h efbe5e90f5 virtuals removed 1 年之前
item.cpp f633ef3a3d fill in the validated variables 7 月之前
item.h efbe5e90f5 virtuals removed 1 年之前
levelInfo.cpp f633ef3a3d fill in the validated variables 7 月之前
levelInfo.h efbe5e90f5 virtuals removed 1 年之前
lightAnimData.cpp fcd2d38deb further validator cleanups 7 月之前
lightAnimData.h f633ef3a3d fill in the validated variables 7 月之前
lightBase.cpp f633ef3a3d fill in the validated variables 7 月之前
lightBase.h efbe5e90f5 virtuals removed 1 年之前
lightDescription.cpp f633ef3a3d fill in the validated variables 7 月之前
lightDescription.h efbe5e90f5 virtuals removed 1 年之前
lightFlareData.cpp fcd2d38deb further validator cleanups 7 月之前
lightFlareData.h efbe5e90f5 virtuals removed 1 年之前
missionArea.cpp f633ef3a3d fill in the validated variables 7 月之前
missionArea.h efbe5e90f5 virtuals removed 1 年之前
missionMarker.cpp f633ef3a3d fill in the validated variables 7 月之前
missionMarker.h efbe5e90f5 virtuals removed 1 年之前
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
notesObject.h efbe5e90f5 virtuals removed 1 年之前
objectTypes.h eaa09a6db7 corrections: 1 年之前
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 年之前
occlusionVolume.h efbe5e90f5 virtuals removed 1 年之前
pathCamera.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
pathCamera.h efbe5e90f5 virtuals removed 1 年之前
pathShape.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
pathShape.h efbe5e90f5 virtuals removed 1 年之前
physicalZone.cpp f633ef3a3d fill in the validated variables 7 月之前
physicalZone.h efbe5e90f5 virtuals removed 1 年之前
player.cpp f633ef3a3d fill in the validated variables 7 月之前
player.h efbe5e90f5 virtuals removed 1 年之前
pointLight.cpp f633ef3a3d fill in the validated variables 7 月之前
pointLight.h efbe5e90f5 virtuals removed 1 年之前
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
portal.h efbe5e90f5 virtuals removed 1 年之前
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 11 月之前
prefab.h efbe5e90f5 virtuals removed 1 年之前
projectile.cpp f633ef3a3d fill in the validated variables 7 月之前
projectile.h efbe5e90f5 virtuals removed 1 年之前
proximityMine.cpp f633ef3a3d fill in the validated variables 7 月之前
proximityMine.h efbe5e90f5 virtuals removed 1 年之前
resource.h 7dbfe6994d Engine directory for ticket #1 13 年之前
rigid.cpp 325b3a97c0 skip out on impulses that have no chance of moving the object 7 月之前
rigid.h 7dbfe6994d Engine directory for ticket #1 13 年之前
rigidShape.cpp bab30568eb Merge pull request #1409 from Azaezel/alpha41/soImpulsive 7 月之前
rigidShape.h efbe5e90f5 virtuals removed 1 年之前
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 1 年之前
shapeBase.cpp f633ef3a3d fill in the validated variables 7 月之前
shapeBase.h efbe5e90f5 virtuals removed 1 年之前
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
shapeImage.cpp f633ef3a3d fill in the validated variables 7 月之前
spotLight.cpp f633ef3a3d fill in the validated variables 7 月之前
spotLight.h efbe5e90f5 virtuals removed 1 年之前
staticShape.cpp aa02e48c8d add safeties for enum math across define boundaries 2 年之前
staticShape.h efbe5e90f5 virtuals removed 1 年之前
trigger.cpp 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 11 月之前
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 11 月之前
tsStatic.cpp b4eb885aae fix forceDetail 6 月之前
tsStatic.h e2a0fbefa3 add lod selection for visiblemesh collisions 8 月之前
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 年之前
zone.h efbe5e90f5 virtuals removed 1 年之前