.. |
assets
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fcd2d38deb
further validator cleanups
|
7 月之前 |
decal
|
ffe83b1d2d
use the same renderpriority range across all cases
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7 月之前 |
examples
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efbe5e90f5
virtuals removed
|
1 年之前 |
fps
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f633ef3a3d
fill in the validated variables
|
7 月之前 |
fx
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44b0d896b8
consolidate addfieldV method contents to avoid duplication
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7 月之前 |
gameBase
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f633ef3a3d
fill in the validated variables
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7 月之前 |
lighting
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f633ef3a3d
fill in the validated variables
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7 月之前 |
physics
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f633ef3a3d
fill in the validated variables
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7 月之前 |
sceneComponent
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
sfx
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f633ef3a3d
fill in the validated variables
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7 月之前 |
turret
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f633ef3a3d
fill in the validated variables
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7 月之前 |
vehicles
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fcd2d38deb
further validator cleanups
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7 月之前 |
Scene.cpp
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a529e3ecc0
clean up subscene load evaluators so that it doesn';t require a client if it's set to global
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8 月之前 |
Scene.h
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10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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11 月之前 |
SceneGroup.cpp
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e56df92002
Used the math from PathShape updating to standardize updating the transform of the child objects
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11 月之前 |
SceneGroup.h
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ae8eca48e1
Implementation of Subscenes, SceneGroups and Gamemodes
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1 年之前 |
SubScene.cpp
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18750047fb
game mode filterfix
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7 月之前 |
SubScene.h
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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8 月之前 |
accumulationVolume.cpp
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596d13f9a4
Optimize container bin lookups
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2 年之前 |
accumulationVolume.h
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efbe5e90f5
virtuals removed
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1 年之前 |
aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 年之前 |
aiClient.h
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efbe5e90f5
virtuals removed
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1 年之前 |
aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 年之前 |
aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
aiPlayer.cpp
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f633ef3a3d
fill in the validated variables
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7 月之前 |
aiPlayer.h
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efbe5e90f5
virtuals removed
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1 年之前 |
camera.cpp
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f633ef3a3d
fill in the validated variables
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7 月之前 |
camera.h
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efbe5e90f5
virtuals removed
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1 年之前 |
cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 年之前 |
cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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3 年之前 |
containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 年之前 |
containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
convexShape.cpp
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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8 月之前 |
convexShape.h
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61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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10 月之前 |
debris.cpp
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f633ef3a3d
fill in the validated variables
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7 月之前 |
debris.h
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efbe5e90f5
virtuals removed
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1 年之前 |
gameFunctions.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 年之前 |
gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 年之前 |
gameMode.cpp
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18750047fb
game mode filterfix
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7 月之前 |
gameMode.h
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484ece3d28
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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11 月之前 |
gameTSCtrl.cpp
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59b938151d
Enable onMouseMove script method for GameTSCtrl
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7 月之前 |
gameTSCtrl.h
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efbe5e90f5
virtuals removed
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1 年之前 |
groundPlane.cpp
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f633ef3a3d
fill in the validated variables
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7 月之前 |
groundPlane.h
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efbe5e90f5
virtuals removed
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1 年之前 |
guiMaterialPreview.cpp
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7810ee4f51
Update guiMaterialPreview.cpp
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10 月之前 |
guiMaterialPreview.h
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a92b9d0e2d
code review with az
|
10 月之前 |
guiNoMouseCtrl.cpp
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efbe5e90f5
virtuals removed
|
1 年之前 |
guiObjectView.cpp
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f633ef3a3d
fill in the validated variables
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7 月之前 |
guiObjectView.h
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efbe5e90f5
virtuals removed
|
1 年之前 |
item.cpp
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f633ef3a3d
fill in the validated variables
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7 月之前 |
item.h
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efbe5e90f5
virtuals removed
|
1 年之前 |
levelInfo.cpp
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f633ef3a3d
fill in the validated variables
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7 月之前 |
levelInfo.h
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efbe5e90f5
virtuals removed
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1 年之前 |
lightAnimData.cpp
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fcd2d38deb
further validator cleanups
|
7 月之前 |
lightAnimData.h
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f633ef3a3d
fill in the validated variables
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7 月之前 |
lightBase.cpp
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f633ef3a3d
fill in the validated variables
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7 月之前 |
lightBase.h
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efbe5e90f5
virtuals removed
|
1 年之前 |
lightDescription.cpp
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f633ef3a3d
fill in the validated variables
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7 月之前 |
lightDescription.h
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efbe5e90f5
virtuals removed
|
1 年之前 |
lightFlareData.cpp
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fcd2d38deb
further validator cleanups
|
7 月之前 |
lightFlareData.h
|
efbe5e90f5
virtuals removed
|
1 年之前 |
missionArea.cpp
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f633ef3a3d
fill in the validated variables
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7 月之前 |
missionArea.h
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efbe5e90f5
virtuals removed
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1 年之前 |
missionMarker.cpp
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f633ef3a3d
fill in the validated variables
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7 月之前 |
missionMarker.h
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efbe5e90f5
virtuals removed
|
1 年之前 |
notesObject.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 年之前 |
notesObject.h
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efbe5e90f5
virtuals removed
|
1 年之前 |
objectTypes.h
|
eaa09a6db7
corrections:
|
1 年之前 |
occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
|
7 年之前 |
occlusionVolume.h
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efbe5e90f5
virtuals removed
|
1 年之前 |
pathCamera.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 年之前 |
pathCamera.h
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efbe5e90f5
virtuals removed
|
1 年之前 |
pathShape.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 年之前 |
pathShape.h
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efbe5e90f5
virtuals removed
|
1 年之前 |
physicalZone.cpp
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f633ef3a3d
fill in the validated variables
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7 月之前 |
physicalZone.h
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efbe5e90f5
virtuals removed
|
1 年之前 |
player.cpp
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f633ef3a3d
fill in the validated variables
|
7 月之前 |
player.h
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efbe5e90f5
virtuals removed
|
1 年之前 |
pointLight.cpp
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f633ef3a3d
fill in the validated variables
|
7 月之前 |
pointLight.h
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efbe5e90f5
virtuals removed
|
1 年之前 |
portal.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 年之前 |
portal.h
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efbe5e90f5
virtuals removed
|
1 年之前 |
prefab.cpp
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10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
|
11 月之前 |
prefab.h
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efbe5e90f5
virtuals removed
|
1 年之前 |
projectile.cpp
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f633ef3a3d
fill in the validated variables
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7 月之前 |
projectile.h
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efbe5e90f5
virtuals removed
|
1 年之前 |
proximityMine.cpp
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f633ef3a3d
fill in the validated variables
|
7 月之前 |
proximityMine.h
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efbe5e90f5
virtuals removed
|
1 年之前 |
resource.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
rigid.cpp
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325b3a97c0
skip out on impulses that have no chance of moving the object
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7 月之前 |
rigid.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
rigidShape.cpp
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bab30568eb
Merge pull request #1409 from Azaezel/alpha41/soImpulsive
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7 月之前 |
rigidShape.h
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efbe5e90f5
virtuals removed
|
1 年之前 |
scopeAlwaysShape.cpp
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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1 年之前 |
shapeBase.cpp
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f633ef3a3d
fill in the validated variables
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7 月之前 |
shapeBase.h
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efbe5e90f5
virtuals removed
|
1 年之前 |
shapeCollision.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
shapeImage.cpp
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f633ef3a3d
fill in the validated variables
|
7 月之前 |
spotLight.cpp
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f633ef3a3d
fill in the validated variables
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7 月之前 |
spotLight.h
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efbe5e90f5
virtuals removed
|
1 年之前 |
staticShape.cpp
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aa02e48c8d
add safeties for enum math across define boundaries
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2 年之前 |
staticShape.h
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efbe5e90f5
virtuals removed
|
1 年之前 |
trigger.cpp
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484ece3d28
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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11 月之前 |
trigger.h
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484ece3d28
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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11 月之前 |
tsStatic.cpp
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b4eb885aae
fix forceDetail
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6 月之前 |
tsStatic.h
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e2a0fbefa3
add lod selection for visiblemesh collisions
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8 月之前 |
zone.cpp
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d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
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2 年之前 |
zone.h
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efbe5e90f5
virtuals removed
|
1 年之前 |