AzaezelX b4eb885aae fix forceDetail há 8 meses atrás
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assets fcd2d38deb further validator cleanups há 9 meses atrás
decal ffe83b1d2d use the same renderpriority range across all cases há 9 meses atrás
examples efbe5e90f5 virtuals removed há 1 ano atrás
fps f633ef3a3d fill in the validated variables há 9 meses atrás
fx 44b0d896b8 consolidate addfieldV method contents to avoid duplication há 9 meses atrás
gameBase f633ef3a3d fill in the validated variables há 9 meses atrás
lighting f633ef3a3d fill in the validated variables há 9 meses atrás
physics f633ef3a3d fill in the validated variables há 9 meses atrás
sceneComponent 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
sfx f633ef3a3d fill in the validated variables há 9 meses atrás
turret f633ef3a3d fill in the validated variables há 9 meses atrás
vehicles fcd2d38deb further validator cleanups há 9 meses atrás
Scene.cpp a529e3ecc0 clean up subscene load evaluators so that it doesn';t require a client if it's set to global há 10 meses atrás
Scene.h 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior há 1 ano atrás
SceneGroup.cpp e56df92002 Used the math from PathShape updating to standardize updating the transform of the child objects há 1 ano atrás
SceneGroup.h ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes há 1 ano atrás
SubScene.cpp 18750047fb game mode filterfix há 9 meses atrás
SubScene.h 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. há 10 meses atrás
accumulationVolume.cpp 596d13f9a4 Optimize container bin lookups há 2 anos atrás
accumulationVolume.h efbe5e90f5 virtuals removed há 1 ano atrás
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. há 5 anos atrás
aiClient.h efbe5e90f5 virtuals removed há 1 ano atrás
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic há 7 anos atrás
aiConnection.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
aiPlayer.cpp f633ef3a3d fill in the validated variables há 9 meses atrás
aiPlayer.h efbe5e90f5 virtuals removed há 1 ano atrás
camera.cpp f633ef3a3d fill in the validated variables há 9 meses atrás
camera.h efbe5e90f5 virtuals removed há 1 ano atrás
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks há 3 anos atrás
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks há 3 anos atrás
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. há 8 anos atrás
containerQuery.h fbfd3ed8ed clang: constructor initialization order há 9 anos atrás
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. há 10 meses atrás
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape há 1 ano atrás
debris.cpp f633ef3a3d fill in the validated variables há 9 meses atrás
debris.h efbe5e90f5 virtuals removed há 1 ano atrás
gameFunctions.cpp 75625dc679 Reverse depth & 32F buffer format há 2 anos atrás
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. há 8 anos atrás
gameMode.cpp 18750047fb game mode filterfix há 9 meses atrás
gameMode.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks há 1 ano atrás
gameTSCtrl.cpp 59b938151d Enable onMouseMove script method for GameTSCtrl há 9 meses atrás
gameTSCtrl.h efbe5e90f5 virtuals removed há 1 ano atrás
groundPlane.cpp f633ef3a3d fill in the validated variables há 9 meses atrás
groundPlane.h efbe5e90f5 virtuals removed há 1 ano atrás
guiMaterialPreview.cpp 7810ee4f51 Update guiMaterialPreview.cpp há 1 ano atrás
guiMaterialPreview.h a92b9d0e2d code review with az há 1 ano atrás
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed há 1 ano atrás
guiObjectView.cpp f633ef3a3d fill in the validated variables há 9 meses atrás
guiObjectView.h efbe5e90f5 virtuals removed há 1 ano atrás
item.cpp f633ef3a3d fill in the validated variables há 9 meses atrás
item.h efbe5e90f5 virtuals removed há 1 ano atrás
levelInfo.cpp f633ef3a3d fill in the validated variables há 9 meses atrás
levelInfo.h efbe5e90f5 virtuals removed há 1 ano atrás
lightAnimData.cpp fcd2d38deb further validator cleanups há 9 meses atrás
lightAnimData.h f633ef3a3d fill in the validated variables há 9 meses atrás
lightBase.cpp f633ef3a3d fill in the validated variables há 9 meses atrás
lightBase.h efbe5e90f5 virtuals removed há 1 ano atrás
lightDescription.cpp f633ef3a3d fill in the validated variables há 9 meses atrás
lightDescription.h efbe5e90f5 virtuals removed há 1 ano atrás
lightFlareData.cpp fcd2d38deb further validator cleanups há 9 meses atrás
lightFlareData.h efbe5e90f5 virtuals removed há 1 ano atrás
missionArea.cpp f633ef3a3d fill in the validated variables há 9 meses atrás
missionArea.h efbe5e90f5 virtuals removed há 1 ano atrás
missionMarker.cpp f633ef3a3d fill in the validated variables há 9 meses atrás
missionMarker.h efbe5e90f5 virtuals removed há 1 ano atrás
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector há 2 anos atrás
notesObject.h efbe5e90f5 virtuals removed há 1 ano atrás
objectTypes.h eaa09a6db7 corrections: há 1 ano atrás
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups há 7 anos atrás
occlusionVolume.h efbe5e90f5 virtuals removed há 1 ano atrás
pathCamera.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector há 2 anos atrás
pathCamera.h efbe5e90f5 virtuals removed há 1 ano atrás
pathShape.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector há 2 anos atrás
pathShape.h efbe5e90f5 virtuals removed há 1 ano atrás
physicalZone.cpp f633ef3a3d fill in the validated variables há 9 meses atrás
physicalZone.h efbe5e90f5 virtuals removed há 1 ano atrás
player.cpp f633ef3a3d fill in the validated variables há 9 meses atrás
player.h efbe5e90f5 virtuals removed há 1 ano atrás
pointLight.cpp f633ef3a3d fill in the validated variables há 9 meses atrás
pointLight.h efbe5e90f5 virtuals removed há 1 ano atrás
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector há 2 anos atrás
portal.h efbe5e90f5 virtuals removed há 1 ano atrás
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior há 1 ano atrás
prefab.h efbe5e90f5 virtuals removed há 1 ano atrás
projectile.cpp f633ef3a3d fill in the validated variables há 9 meses atrás
projectile.h efbe5e90f5 virtuals removed há 1 ano atrás
proximityMine.cpp f633ef3a3d fill in the validated variables há 9 meses atrás
proximityMine.h efbe5e90f5 virtuals removed há 1 ano atrás
resource.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
rigid.cpp 325b3a97c0 skip out on impulses that have no chance of moving the object há 9 meses atrás
rigid.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
rigidShape.cpp bab30568eb Merge pull request #1409 from Azaezel/alpha41/soImpulsive há 9 meses atrás
rigidShape.h efbe5e90f5 virtuals removed há 1 ano atrás
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes há 2 anos atrás
shapeBase.cpp f633ef3a3d fill in the validated variables há 9 meses atrás
shapeBase.h efbe5e90f5 virtuals removed há 1 ano atrás
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
shapeImage.cpp f633ef3a3d fill in the validated variables há 9 meses atrás
spotLight.cpp f633ef3a3d fill in the validated variables há 9 meses atrás
spotLight.h efbe5e90f5 virtuals removed há 1 ano atrás
staticShape.cpp aa02e48c8d add safeties for enum math across define boundaries há 2 anos atrás
staticShape.h efbe5e90f5 virtuals removed há 1 ano atrás
trigger.cpp 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks há 1 ano atrás
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks há 1 ano atrás
tsStatic.cpp b4eb885aae fix forceDetail há 8 meses atrás
tsStatic.h e2a0fbefa3 add lod selection for visiblemesh collisions há 10 meses atrás
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists há 2 anos atrás
zone.h efbe5e90f5 virtuals removed há 1 ano atrás