AzaezelX b4eb885aae fix forceDetail 10 månader sedan
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assets fcd2d38deb further validator cleanups 10 månader sedan
decal ffe83b1d2d use the same renderpriority range across all cases 10 månader sedan
examples efbe5e90f5 virtuals removed 1 år sedan
fps f633ef3a3d fill in the validated variables 10 månader sedan
fx 44b0d896b8 consolidate addfieldV method contents to avoid duplication 10 månader sedan
gameBase f633ef3a3d fill in the validated variables 10 månader sedan
lighting f633ef3a3d fill in the validated variables 10 månader sedan
physics f633ef3a3d fill in the validated variables 10 månader sedan
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 år sedan
sfx f633ef3a3d fill in the validated variables 10 månader sedan
turret f633ef3a3d fill in the validated variables 10 månader sedan
vehicles fcd2d38deb further validator cleanups 10 månader sedan
Scene.cpp a529e3ecc0 clean up subscene load evaluators so that it doesn';t require a client if it's set to global 11 månader sedan
Scene.h 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 år sedan
SceneGroup.cpp e56df92002 Used the math from PathShape updating to standardize updating the transform of the child objects 1 år sedan
SceneGroup.h ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 år sedan
SubScene.cpp 18750047fb game mode filterfix 11 månader sedan
SubScene.h 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 månader sedan
accumulationVolume.cpp 596d13f9a4 Optimize container bin lookups 2 år sedan
accumulationVolume.h efbe5e90f5 virtuals removed 1 år sedan
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 år sedan
aiClient.h efbe5e90f5 virtuals removed 1 år sedan
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 år sedan
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
aiPlayer.cpp f633ef3a3d fill in the validated variables 10 månader sedan
aiPlayer.h efbe5e90f5 virtuals removed 1 år sedan
camera.cpp f633ef3a3d fill in the validated variables 10 månader sedan
camera.h efbe5e90f5 virtuals removed 1 år sedan
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 år sedan
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 år sedan
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 år sedan
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 år sedan
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 månader sedan
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 år sedan
debris.cpp f633ef3a3d fill in the validated variables 10 månader sedan
debris.h efbe5e90f5 virtuals removed 1 år sedan
gameFunctions.cpp 75625dc679 Reverse depth & 32F buffer format 2 år sedan
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 år sedan
gameMode.cpp 18750047fb game mode filterfix 11 månader sedan
gameMode.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 år sedan
gameTSCtrl.cpp 59b938151d Enable onMouseMove script method for GameTSCtrl 11 månader sedan
gameTSCtrl.h efbe5e90f5 virtuals removed 1 år sedan
groundPlane.cpp f633ef3a3d fill in the validated variables 10 månader sedan
groundPlane.h efbe5e90f5 virtuals removed 1 år sedan
guiMaterialPreview.cpp 7810ee4f51 Update guiMaterialPreview.cpp 1 år sedan
guiMaterialPreview.h a92b9d0e2d code review with az 1 år sedan
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 år sedan
guiObjectView.cpp f633ef3a3d fill in the validated variables 10 månader sedan
guiObjectView.h efbe5e90f5 virtuals removed 1 år sedan
item.cpp f633ef3a3d fill in the validated variables 10 månader sedan
item.h efbe5e90f5 virtuals removed 1 år sedan
levelInfo.cpp f633ef3a3d fill in the validated variables 10 månader sedan
levelInfo.h efbe5e90f5 virtuals removed 1 år sedan
lightAnimData.cpp fcd2d38deb further validator cleanups 10 månader sedan
lightAnimData.h f633ef3a3d fill in the validated variables 10 månader sedan
lightBase.cpp f633ef3a3d fill in the validated variables 10 månader sedan
lightBase.h efbe5e90f5 virtuals removed 1 år sedan
lightDescription.cpp f633ef3a3d fill in the validated variables 10 månader sedan
lightDescription.h efbe5e90f5 virtuals removed 1 år sedan
lightFlareData.cpp fcd2d38deb further validator cleanups 10 månader sedan
lightFlareData.h efbe5e90f5 virtuals removed 1 år sedan
missionArea.cpp f633ef3a3d fill in the validated variables 10 månader sedan
missionArea.h efbe5e90f5 virtuals removed 1 år sedan
missionMarker.cpp f633ef3a3d fill in the validated variables 10 månader sedan
missionMarker.h efbe5e90f5 virtuals removed 1 år sedan
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 år sedan
notesObject.h efbe5e90f5 virtuals removed 1 år sedan
objectTypes.h eaa09a6db7 corrections: 1 år sedan
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 år sedan
occlusionVolume.h efbe5e90f5 virtuals removed 1 år sedan
pathCamera.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 år sedan
pathCamera.h efbe5e90f5 virtuals removed 1 år sedan
pathShape.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 år sedan
pathShape.h efbe5e90f5 virtuals removed 1 år sedan
physicalZone.cpp f633ef3a3d fill in the validated variables 10 månader sedan
physicalZone.h efbe5e90f5 virtuals removed 1 år sedan
player.cpp f633ef3a3d fill in the validated variables 10 månader sedan
player.h efbe5e90f5 virtuals removed 1 år sedan
pointLight.cpp f633ef3a3d fill in the validated variables 10 månader sedan
pointLight.h efbe5e90f5 virtuals removed 1 år sedan
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 år sedan
portal.h efbe5e90f5 virtuals removed 1 år sedan
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 år sedan
prefab.h efbe5e90f5 virtuals removed 1 år sedan
projectile.cpp f633ef3a3d fill in the validated variables 10 månader sedan
projectile.h efbe5e90f5 virtuals removed 1 år sedan
proximityMine.cpp f633ef3a3d fill in the validated variables 10 månader sedan
proximityMine.h efbe5e90f5 virtuals removed 1 år sedan
resource.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
rigid.cpp 325b3a97c0 skip out on impulses that have no chance of moving the object 10 månader sedan
rigid.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
rigidShape.cpp bab30568eb Merge pull request #1409 from Azaezel/alpha41/soImpulsive 10 månader sedan
rigidShape.h efbe5e90f5 virtuals removed 1 år sedan
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 år sedan
shapeBase.cpp f633ef3a3d fill in the validated variables 10 månader sedan
shapeBase.h efbe5e90f5 virtuals removed 1 år sedan
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
shapeImage.cpp f633ef3a3d fill in the validated variables 10 månader sedan
spotLight.cpp f633ef3a3d fill in the validated variables 10 månader sedan
spotLight.h efbe5e90f5 virtuals removed 1 år sedan
staticShape.cpp aa02e48c8d add safeties for enum math across define boundaries 2 år sedan
staticShape.h efbe5e90f5 virtuals removed 1 år sedan
trigger.cpp 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 år sedan
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 år sedan
tsStatic.cpp b4eb885aae fix forceDetail 10 månader sedan
tsStatic.h e2a0fbefa3 add lod selection for visiblemesh collisions 1 år sedan
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 år sedan
zone.h efbe5e90f5 virtuals removed 1 år sedan