| .. |
|
CppAsset.cpp
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 years ago |
|
CppAsset.h
|
efbe5e90f5
virtuals removed
|
1 year ago |
|
CubemapAsset.cpp
|
89b0c7f73b
Console Refactor
|
2 years ago |
|
CubemapAsset.h
|
efbe5e90f5
virtuals removed
|
1 year ago |
|
ExampleAsset.cpp
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 years ago |
|
ExampleAsset.h
|
efbe5e90f5
virtuals removed
|
1 year ago |
|
GUIAsset.cpp
|
89b0c7f73b
Console Refactor
|
2 years ago |
|
GUIAsset.h
|
efbe5e90f5
virtuals removed
|
1 year ago |
|
GameObjectAsset.cpp
|
89b0c7f73b
Console Refactor
|
2 years ago |
|
GameObjectAsset.h
|
efbe5e90f5
virtuals removed
|
1 year ago |
|
ImageAsset.cpp
|
69fa4b389f
Merge pull request #1340 from marauder2k9-torque/ImageAsset-NamedTexTarget
|
11 months ago |
|
ImageAsset.h
|
f5f50723ed
final cleanup
|
1 year ago |
|
ImageAssetInspectors.h
|
efbe5e90f5
virtuals removed
|
1 year ago |
|
LevelAsset.cpp
|
0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
|
10 months ago |
|
LevelAsset.h
|
ae8eca48e1
Implementation of Subscenes, SceneGroups and Gamemodes
|
1 year ago |
|
MaterialAsset.cpp
|
bfc921da22
reload chain execution
|
1 year ago |
|
MaterialAsset.h
|
3ace31c68c
crashfix work for hot-editing shape assets tied to tsstatics
|
1 year ago |
|
ParticleAsset.cpp
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 years ago |
|
ParticleAsset.h
|
efbe5e90f5
virtuals removed
|
1 year ago |
|
PostEffectAsset.cpp
|
89b0c7f73b
Console Refactor
|
2 years ago |
|
PostEffectAsset.h
|
efbe5e90f5
virtuals removed
|
1 year ago |
|
ScriptAsset.cpp
|
89b0c7f73b
Console Refactor
|
2 years ago |
|
ScriptAsset.h
|
efbe5e90f5
virtuals removed
|
1 year ago |
|
ShapeAnimationAsset.cpp
|
f633ef3a3d
fill in the validated variables
|
9 months ago |
|
ShapeAnimationAsset.h
|
efbe5e90f5
virtuals removed
|
1 year ago |
|
ShapeAsset.cpp
|
5ff83138cf
need to set state to ok post-load and pre-changesignal callback
|
1 year ago |
|
ShapeAsset.h
|
3ace31c68c
crashfix work for hot-editing shape assets tied to tsstatics
|
1 year ago |
|
SoundAsset.cpp
|
fcd2d38deb
further validator cleanups
|
9 months ago |
|
SoundAsset.h
|
3ace31c68c
crashfix work for hot-editing shape assets tied to tsstatics
|
1 year ago |
|
SoundAssetInspectors.h
|
efbe5e90f5
virtuals removed
|
1 year ago |
|
TerrainAsset.cpp
|
1cf754dbca
asset load refactor
|
2 years ago |
|
TerrainAsset.h
|
3ace31c68c
crashfix work for hot-editing shape assets tied to tsstatics
|
1 year ago |
|
TerrainMaterialAsset.cpp
|
1cf754dbca
asset load refactor
|
2 years ago |
|
TerrainMaterialAsset.h
|
3ace31c68c
crashfix work for hot-editing shape assets tied to tsstatics
|
1 year ago |
|
assetImporter.cpp
|
f633ef3a3d
fill in the validated variables
|
9 months ago |
|
assetImporter.h
|
f8f9e88dc6
correct malformed config passalong
|
1 year ago |
|
assetImporter_ScriptBinding.h
|
1c7c32baa6
Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used
|
3 years ago |
|
assetMacroHelpers.h
|
ab1b14587e
generic asset loader macros. currently unused
|
4 years ago |
|
stateMachineAsset.cpp
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 years ago |
|
stateMachineAsset.h
|
efbe5e90f5
virtuals removed
|
1 year ago |