assetMacroHelpers.h 11 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #pragma once
  23. //general class-injection hooks for asset support. not all cases are needed for every class/usage.
  24. //-----------------------------------------------------------------------------
  25. /// INDIVIDUALIZED CLASS ENTRIES
  26. //-----------------------------------------------------------------------------
  27. //iniitalization
  28. #define INIT_ASSET(name) \
  29. m##name##Name = StringTable->EmptyString(); \
  30. m##name##AssetId = StringTable->EmptyString(); \
  31. m##name##Asset = NULL;\
  32. m##name = NULL;
  33. //load asset into memory by looking up the ID, spew a warning if anything goes wrong
  34. #define LOAD_ASSET(name, assetClass)\
  35. if (m##name##AssetId != StringTable->EmptyString())\
  36. {\
  37. S32 assetState = assetClass::getAssetById(m##name##AssetId, &m##name##Asset);\
  38. if (assetState == assetClass::Ok )\
  39. {\
  40. m##name##Name = StringTable->EmptyString();\
  41. }\
  42. else Con::warnf("Warning: %s::LOAD_ASSET(%s)-%s", mClassName, m##name##AssetId, assetClass::getAssetErrstrn(assetState).c_str());\
  43. }
  44. // copy constructor
  45. #define CLONE_ASSET(name) \
  46. m##name##Name = other.m##name##Name;\
  47. m##name##AssetId = other.m##name##AssetId;\
  48. m##name##Asset = other.m##name##Asset;\
  49. m##name = other.m##name
  50. // addProtectedField acessors
  51. #define DECLARE_ASSET_SETGET(className, name)\
  52. static bool _set##name##Data(void* obj, const char* index, const char* data)\
  53. {\
  54. bool ret = false;\
  55. className* object = static_cast<className*>(obj);\
  56. ret = object->_set##name(StringTable->insert(data));\
  57. return ret;\
  58. }
  59. // addProtectedField acessors for networked objects (sets a flag)
  60. #define DECLARE_ASSET_NET_SETGET(className, name, bitmask)\
  61. static bool _set##name##Data(void* obj, const char* index, const char* data)\
  62. {\
  63. bool ret = false;\
  64. className* object = static_cast<className*>(obj);\
  65. ret = object->_set##name(StringTable->insert(data));\
  66. if(ret)\
  67. object->setMaskBits(bitmask);\
  68. return ret;\
  69. }
  70. //network send - datablock
  71. #define PACKDATA_ASSET(name)\
  72. if (stream->writeFlag(m##name##Asset.notNull()))\
  73. {\
  74. stream->writeString(m##name##Asset.getAssetId());\
  75. }\
  76. else\
  77. stream->writeString(m##name##Name);
  78. //network recieve - datablock
  79. #define UNPACKDATA_ASSET(name)\
  80. if (stream->readFlag())\
  81. {\
  82. m##name##AssetId = stream->readSTString();\
  83. _set##name(m##name##AssetId);\
  84. }\
  85. else\
  86. {\
  87. m##name##Name = stream->readSTString();\
  88. _set##name(m##name##Name);\
  89. }
  90. //network send - object-instance
  91. #define PACK_ASSET(netconn, name)\
  92. if (stream->writeFlag(m##name##Asset.notNull()))\
  93. {\
  94. NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
  95. netconn->packNetStringHandleU(stream, assetIdStr);\
  96. }\
  97. else\
  98. stream->writeString(m##name##Name);
  99. //network recieve - object-instance
  100. #define UNPACK_ASSET(netconn, name)\
  101. if (stream->readFlag())\
  102. {\
  103. m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
  104. _set##name(m##name##AssetId);\
  105. }\
  106. else\
  107. m##name##Name = stream->readSTString();
  108. //script methods for class.asset acces
  109. //declare general get<entry>, get<entry>Asset and set<entry> methods
  110. #define DEF_ASSET_BINDS(className,name)\
  111. DefineEngineMethod(className, get##name, String, (), , "get name")\
  112. {\
  113. return object->get##name(); \
  114. }\
  115. DefineEngineMethod(className, get##name##Asset, String, (), , assetText(name, asset reference))\
  116. {\
  117. return object->m##name##AssetId; \
  118. }\
  119. DefineEngineMethod(className, set##name, bool, (const char* assetName), , assetText(name,assignment. first tries asset then flat file.))\
  120. {\
  121. return object->_set##name(StringTable->insert(assetName));\
  122. }
  123. //-----------------------------------------------------------------------------
  124. /// ARRAY CLASS ENTRIES
  125. //-----------------------------------------------------------------------------
  126. //iniitalization
  127. #define INIT_ASSET_ARRAY(name, index) \
  128. {\
  129. m##name##Name[index] = StringTable->EmptyString(); \
  130. m##name##AssetId[index] = StringTable->EmptyString(); \
  131. m##name##Asset[index] = NULL;\
  132. m##name[index] = NULL;\
  133. }
  134. //load asset into memory by looking up the ID, spew a warning if anything goes wrong
  135. #define LOAD_ASSET_ARRAY(name, index, assetClass)\
  136. if (m##name##AssetId[index] != StringTable->EmptyString())\
  137. {\
  138. S32 assetState = assetClass::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
  139. if (assetState == assetClass::Ok )\
  140. {\
  141. m##name##Name[index] = StringTable->EmptyString();\
  142. }\
  143. else Con::warnf("Warning: %s::LOAD_ASSET(%s[%d])-%s", mClassName, m##name##AssetId[index],index, assetClass::getAssetErrstrn(assetState).c_str());\
  144. }
  145. // copy constructor
  146. #define CLONE_ASSET_ARRAY(name, index) \
  147. {\
  148. m##name##Name[index] = other.m##name##Name[index];\
  149. m##name##AssetId[index] = other.m##name##AssetId[index];\
  150. m##name##Asset[index] = other.m##name##Asset[index];\
  151. m##name[index] = other.m##name[index];\
  152. }
  153. // addProtectedField acessors
  154. #define DECLARE_ASSET_ARRAY_SETGET(className, name)\
  155. static bool _set##name##Data(void* obj, const char* index, const char* data)\
  156. {\
  157. if(!index) return false;\
  158. U32 idx = dAtoi(index);\
  159. if (idx >= sm##name##Count)\
  160. return false;\
  161. bool ret = false;\
  162. className* object = static_cast<className*>(obj);\
  163. ret = object->_set##name(StringTable->insert(data), idx);\
  164. return ret;\
  165. }
  166. // addProtectedField acessors for networked objects (sets a flag)
  167. #define DECLARE_ASSET_ARRAY_NET_SETGET(className, name, bitmask)\
  168. static bool _set##name##Data(void* obj, const char* index, const char* data)\
  169. {\
  170. if (!index) return false;\
  171. U32 idx = dAtoi(index);\
  172. if (idx >= sm##name##Count)\
  173. return false;\
  174. bool ret = false;\
  175. className* object = static_cast<className*>(obj);\
  176. ret = object->_set##name(StringTable->insert(data), idx);\
  177. if(ret)\
  178. object->setMaskBits(bitmask);\
  179. return ret;\
  180. }
  181. //network send - datablock
  182. #define PACKDATA_ASSET_ARRAY(name, index)\
  183. if (stream->writeFlag(m##name##Asset[index].notNull()))\
  184. {\
  185. stream->writeString(m##name##Asset[index].getAssetId());\
  186. }\
  187. else\
  188. stream->writeString(m##name##Name[index]);
  189. //network recieve - datablock
  190. #define UNPACKDATA_ASSET_ARRAY(name, index)\
  191. if (stream->readFlag())\
  192. {\
  193. m##name##AssetId[index] = stream->readSTString();\
  194. _set##name(m##name##AssetId[index], index);\
  195. }\
  196. else\
  197. {\
  198. m##name##Name[index] = stream->readSTString();\
  199. _set##name(m##name##Name[index], index);\
  200. }
  201. //network send - object-instance
  202. #define PACK_ASSET_ARRAY(netconn, name, index)\
  203. if (stream->writeFlag(m##name##Asset[index].notNull()))\
  204. {\
  205. NetStringHandle assetIdStr = m##name##Asset[index].getAssetId();\
  206. netconn->packNetStringHandleU(stream, assetIdStr);\
  207. }\
  208. else\
  209. stream->writeString(m##name##Name[index]);
  210. //network recieve - object-instance
  211. #define UNPACK_ASSET_ARRAY(netconn, name, index)\
  212. if (stream->readFlag())\
  213. {\
  214. m##name##AssetId[index] = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
  215. _set##name(m##name##AssetId[index], index);\
  216. }\
  217. else\
  218. {\
  219. m##name##Name[index] = stream->readSTString();\
  220. _set##name(m##name##Name[index], index);\
  221. }
  222. //script methods for class.asset acces
  223. //declare general get<entry>, get<entry>Asset and set<entry> methods
  224. //signatures are:
  225. //using DiffuseMap as an example
  226. //material.getDiffuseMap(%layer); //returns the raw file referenced
  227. //material.getDiffuseMapAsset(%layer); //returns the asset id
  228. //material.setDiffuseMap(%texture, %layer); //tries to set the asset and failing that attempts a flat file reference
  229. #define DEF_ASSET_ARRAY_BINDS(className,name)\
  230. DefineEngineMethod(className, get##name, const char*, (S32 index), , "get name")\
  231. {\
  232. return object->get##name(index); \
  233. }\
  234. DefineEngineMethod(className, get##name##Asset, const char*, (S32 index), , assetText(name, asset reference))\
  235. {\
  236. if(index >= className::sm##name##Count || index < 0)\
  237. return "";\
  238. return object->m##name##AssetId[index]; \
  239. }\
  240. DefineEngineMethod(className, set##name, bool, (const char* assetName, S32 index), , assetText(name,assignment. first tries asset then flat file.))\
  241. {\
  242. return object->_set##name(StringTable->insert(assetName), index);\
  243. }
  244. //-----------------------------------------------------------------------------
  245. /// ARRAYS REFERENCED VIA ENUM CLASS ENTRIES
  246. //-----------------------------------------------------------------------------
  247. //
  248. // substite these in to see the enum strings and assigned values
  249. //network send - object-instance
  250. #define PACKDATA_ASSET_ARRAY_ENUMED(name, enumType, index )\
  251. {\
  252. if (stream->writeFlag(m##name##Asset[index].notNull()))\
  253. {\
  254. stream->writeString(m##name##Asset[index].getAssetId());\
  255. const char* enumString = castConsoleTypeToString(static_cast<enumType>(index));\
  256. Con::printf("pack: %s = %s",enumString, m##name##AssetId[index]);\
  257. }\
  258. else\
  259. stream->writeString(m##name##Name[index]);\
  260. }
  261. //network recieve - object-instance
  262. #define UNPACKDATA_ASSET_ARRAY_ENUMED(name, enumType, index )\
  263. {\
  264. if (stream->readFlag())\
  265. {\
  266. m##name##AssetId[index] = stream->readSTString();\
  267. _set##name(m##name##AssetId[index], index);\
  268. const char* enumString = castConsoleTypeToString(static_cast<enumType>(index));\
  269. Con::printf("unpack: %s = %s",enumString, m##name##AssetId[index]);\
  270. }\
  271. else\
  272. {\
  273. m##name##Name[index] = stream->readSTString();\
  274. _set##name(m##name##AssetId[index], index);\
  275. }\
  276. }