TerrainAsset.cpp 16 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef TERRAINASSET_H
  23. #include "TerrainAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. #include "T3D/assets/TerrainMaterialAsset.h"
  38. #include "assetImporter.h"
  39. //-----------------------------------------------------------------------------
  40. IMPLEMENT_CONOBJECT(TerrainAsset);
  41. ConsoleType(TerrainAssetPtr, TypeTerrainAssetPtr, TerrainAsset, ASSET_ID_FIELD_PREFIX)
  42. //-----------------------------------------------------------------------------
  43. ConsoleGetType(TypeTerrainAssetPtr)
  44. {
  45. // Fetch asset Id.
  46. return (*((AssetPtr<TerrainAsset>*)dptr)).getAssetId();
  47. }
  48. //-----------------------------------------------------------------------------
  49. ConsoleSetType(TypeTerrainAssetPtr)
  50. {
  51. // Was a single argument specified?
  52. if (argc == 1)
  53. {
  54. // Yes, so fetch field value.
  55. const char* pFieldValue = argv[0];
  56. // Fetch asset pointer.
  57. AssetPtr<TerrainAsset>* pAssetPtr = dynamic_cast<AssetPtr<TerrainAsset>*>((AssetPtrBase*)(dptr));
  58. // Is the asset pointer the correct type?
  59. if (pAssetPtr == NULL)
  60. {
  61. // No, so fail.
  62. //Con::warnf("(TypeMaterialAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
  63. return;
  64. }
  65. // Set asset.
  66. pAssetPtr->setAssetId(pFieldValue);
  67. return;
  68. }
  69. // Warn.
  70. Con::warnf("(TypeTerrainAssetPtr) - Cannot set multiple args to a single asset.");
  71. }
  72. //-----------------------------------------------------------------------------
  73. ConsoleType(assetIdString, TypeTerrainAssetId, const char*, ASSET_ID_FIELD_PREFIX)
  74. ConsoleGetType(TypeTerrainAssetId)
  75. {
  76. // Fetch asset Id.
  77. return *((const char**)(dptr));
  78. }
  79. ConsoleSetType(TypeTerrainAssetId)
  80. {
  81. // Was a single argument specified?
  82. if (argc == 1)
  83. {
  84. *((const char**)dptr) = StringTable->insert(argv[0]);
  85. return;
  86. }
  87. // Warn.
  88. Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
  89. }
  90. //-----------------------------------------------------------------------------
  91. TerrainAsset::TerrainAsset()
  92. {
  93. mTerrainFileName = StringTable->EmptyString();
  94. mTerrainFilePath = StringTable->EmptyString();
  95. }
  96. //-----------------------------------------------------------------------------
  97. TerrainAsset::~TerrainAsset()
  98. {
  99. }
  100. //-----------------------------------------------------------------------------
  101. void TerrainAsset::initPersistFields()
  102. {
  103. docsURL;
  104. // Call parent.
  105. Parent::initPersistFields();
  106. //addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, TerrainAsset), "");
  107. addProtectedField("terrainFile", TypeAssetLooseFilePath, Offset(mTerrainFileName, TerrainAsset),
  108. &setTerrainFileName, &getTerrainFileName, "Path to the file containing the terrain data.");
  109. }
  110. void TerrainAsset::setDataField(StringTableEntry slotName, const char* array, const char* value)
  111. {
  112. Parent::setDataField(slotName, array, value);
  113. //Now, if it's a material slot of some fashion, set it up
  114. StringTableEntry matSlotName = StringTable->insert("terrainMaterialAsset");
  115. if (String(slotName).startsWith(matSlotName))
  116. {
  117. StringTableEntry matId = StringTable->insert(value);
  118. mTerrMaterialAssetIds.push_back(matId);
  119. }
  120. }
  121. void TerrainAsset::initializeAsset()
  122. {
  123. // Call parent.
  124. Parent::initializeAsset();
  125. mTerrainFilePath = getOwned() ? expandAssetFilePath(mTerrainFileName) : mTerrainFilePath;
  126. load();
  127. }
  128. void TerrainAsset::onAssetRefresh()
  129. {
  130. mTerrainFilePath = getOwned() ? expandAssetFilePath(mTerrainFileName) : mTerrainFilePath;
  131. load();
  132. }
  133. void TerrainAsset::setTerrainFileName(const char* pScriptFile)
  134. {
  135. // Sanity!
  136. AssertFatal(pScriptFile != NULL, "Cannot use a NULL terrain file.");
  137. pScriptFile = StringTable->insert(pScriptFile, true);
  138. // Ignore no change,
  139. if (pScriptFile == mTerrainFileName)
  140. return;
  141. // Update.
  142. mTerrainFileName = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
  143. // Refresh the asset.
  144. refreshAsset();
  145. }
  146. U32 TerrainAsset::load()
  147. {
  148. if (!Torque::FS::IsFile(mTerrainFilePath))
  149. return BadFileReference;
  150. mTerrMaterialAssets.clear();
  151. mTerrMaterialAssetIds.clear();
  152. StringTableEntry terrainMatAssetType = StringTable->insert("TerrainMaterialAsset");
  153. //First, load any material, animation, etc assets we may be referencing in our asset
  154. // Find any asset dependencies.
  155. AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
  156. // Does the asset have any dependencies?
  157. if (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end())
  158. {
  159. // Iterate all dependencies.
  160. while (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end() && assetDependenciesItr->key == mpAssetDefinition->mAssetId)
  161. {
  162. StringTableEntry assetType = mpOwningAssetManager->getAssetType(assetDependenciesItr->value);
  163. if (assetType == terrainMatAssetType)
  164. {
  165. StringTableEntry assetId = StringTable->insert(assetDependenciesItr->value);
  166. mTerrMaterialAssetIds.push_front(assetId);
  167. //Force the asset to become initialized if it hasn't been already
  168. AssetPtr<TerrainMaterialAsset> matAsset = assetId;
  169. mTerrMaterialAssets.push_front(matAsset);
  170. }
  171. // Next dependency.
  172. assetDependenciesItr++;
  173. }
  174. }
  175. mTerrainFile = ResourceManager::get().load(mTerrainFilePath);
  176. if (mTerrainFile)
  177. return Ok;
  178. return BadFileReference;
  179. }
  180. //------------------------------------------------------------------------------
  181. //------------------------------------------------------------------------------
  182. //Utility function to 'fill out' bindings and resources with a matching asset if one exists
  183. bool TerrainAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<TerrainAsset>* shapeAsset)
  184. {
  185. AssetQuery query;
  186. S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
  187. if (foundAssetcount == 0)
  188. {
  189. //Didn't find any assets
  190. //If possible, see if we can run an in-place import and the get the asset from that
  191. #ifdef TORQUE_DEBUG
  192. Con::warnf("TerrainAsset::getAssetByFilename - Attempted to in-place import a terrainFile(%s) that had no associated asset", fileName);
  193. #endif
  194. Torque::Path terrFilePath = fileName;
  195. TerrainAsset* newTerrainAsset = new TerrainAsset();
  196. String assetName = terrFilePath.getFileName();
  197. assetName.replace(" ", "_");
  198. newTerrainAsset->setAssetName(assetName.c_str());
  199. String terrainPathBind = terrFilePath.getFileName() + terrFilePath.getExtension();
  200. newTerrainAsset->mTerrainFileName = StringTable->insert(terrainPathBind.c_str());
  201. newTerrainAsset->saveAsset();
  202. Taml taml;
  203. // Yes, so set it.
  204. taml.setFormatMode(Taml::getFormatModeEnum("xml"));
  205. // Turn-off auto-formatting.
  206. taml.setAutoFormat(false);
  207. String tamlPath = terrFilePath.getFullPath() + "/" + assetName + ".asset.taml";
  208. // Read object.
  209. bool success = taml.write(newTerrainAsset, tamlPath.c_str());
  210. if (!success)
  211. {
  212. Con::printf("TerrainAsset::getAssetByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset", fileName);
  213. return false;
  214. }
  215. ModuleDefinition* targetModuleDef = AssetImporter::getModuleFromPath(fileName);
  216. if (!targetModuleDef)
  217. {
  218. Con::printf("TerrainAsset::getAssetByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset, unable to find a valid Module for the filePath", fileName);
  219. return false;
  220. }
  221. success = AssetDatabase.addDeclaredAsset(targetModuleDef, tamlPath.c_str());
  222. if (!success)
  223. {
  224. Con::printf("TerrainAsset::getAssetByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset, unable to find a register asset with path", tamlPath.c_str());
  225. return false;
  226. }
  227. String assetId = targetModuleDef->getModuleId();
  228. assetId += ":";
  229. assetId += assetName.c_str();
  230. StringTableEntry resultingAssetId = StringTable->insert(assetId.c_str());
  231. if (resultingAssetId != StringTable->EmptyString())
  232. {
  233. shapeAsset->setAssetId(resultingAssetId);
  234. if (!shapeAsset->isNull())
  235. return true;
  236. }
  237. //That didn't work, so fail out
  238. return false;
  239. }
  240. else
  241. {
  242. //acquire and bind the asset, and return it out
  243. shapeAsset->setAssetId(query.mAssetList[0]);
  244. return true;
  245. }
  246. }
  247. StringTableEntry TerrainAsset::getAssetIdByFilename(StringTableEntry fileName)
  248. {
  249. if (fileName == StringTable->EmptyString())
  250. return StringTable->EmptyString();
  251. StringTableEntry shapeAssetId = StringTable->EmptyString();
  252. AssetQuery query;
  253. S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
  254. if (foundAssetcount == 0)
  255. {
  256. //Didn't find any assets
  257. //If possible, see if we can run an in-place import and the get the asset from that
  258. #if TORQUE_DEBUG
  259. Con::warnf("TerrainAsset::getAssetByFilename - Attempted to in-place import a terrainFile(%s) that had no associated asset", fileName);
  260. #endif
  261. Torque::Path terrFilePath = fileName;
  262. TerrainAsset* newTerrainAsset = new TerrainAsset();
  263. String assetName = terrFilePath.getFileName();
  264. assetName.replace(" ", "_");
  265. newTerrainAsset->setAssetName(assetName.c_str());
  266. String terrainPathBind = terrFilePath.getFileName() + "." + terrFilePath.getExtension();
  267. newTerrainAsset->mTerrainFileName = StringTable->insert(terrainPathBind.c_str());
  268. newTerrainAsset->saveAsset();
  269. Taml taml;
  270. // Yes, so set it.
  271. taml.setFormatMode(Taml::getFormatModeEnum("xml"));
  272. // Turn-off auto-formatting.
  273. taml.setAutoFormat(false);
  274. String tamlPath = terrFilePath.getPath() + "/" + assetName + ".asset.taml";
  275. // Read object.
  276. bool success = taml.write(newTerrainAsset, tamlPath.c_str());
  277. if (!success)
  278. {
  279. Con::printf("TerrainAsset::getAssetIdByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset", fileName);
  280. return StringTable->EmptyString();
  281. }
  282. ModuleDefinition* targetModuleDef = AssetImporter::getModuleFromPath(fileName);
  283. if (!targetModuleDef)
  284. {
  285. Con::printf("TerrainAsset::getAssetIdByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset, unable to find a valid Module for the filePath", fileName);
  286. return StringTable->EmptyString();
  287. }
  288. success = AssetDatabase.addDeclaredAsset(targetModuleDef, tamlPath.c_str());
  289. if (!success)
  290. {
  291. Con::printf("TerrainAsset::getAssetIdByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset, unable to find a register asset with path", tamlPath.c_str());
  292. return StringTable->EmptyString();
  293. }
  294. String assetId = targetModuleDef->getModuleId();
  295. assetId += ":";
  296. assetId += assetName.c_str();
  297. StringTableEntry resultingAssetId = StringTable->insert(assetId.c_str());
  298. if (resultingAssetId != StringTable->EmptyString())
  299. {
  300. shapeAssetId = resultingAssetId;
  301. return shapeAssetId;
  302. }
  303. }
  304. else
  305. {
  306. //acquire and bind the asset, and return it out
  307. shapeAssetId = query.mAssetList[0];
  308. }
  309. return shapeAssetId;
  310. }
  311. bool TerrainAsset::getAssetById(StringTableEntry assetId, AssetPtr<TerrainAsset>* shapeAsset)
  312. {
  313. (*shapeAsset) = assetId;
  314. if (!shapeAsset->isNull())
  315. return true;
  316. return false;
  317. }
  318. //------------------------------------------------------------------------------
  319. void TerrainAsset::copyTo(SimObject* object)
  320. {
  321. // Call to parent.
  322. Parent::copyTo(object);
  323. }
  324. DefineEngineMethod(TerrainAsset, getTerrainFilePath, const char*, (), ,
  325. "Gets the terrain filepath of this asset.\n"
  326. "@return File path of the terrain file.")
  327. {
  328. return object->getTerrainFilePath();
  329. }
  330. #ifdef TORQUE_TOOLS
  331. //-----------------------------------------------------------------------------
  332. // GuiInspectorTypeAssetId
  333. //-----------------------------------------------------------------------------
  334. IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainAssetPtr);
  335. ConsoleDocClass(GuiInspectorTypeTerrainAssetPtr,
  336. "@brief Inspector field type for Material Asset Objects\n\n"
  337. "Editor use only.\n\n"
  338. "@internal"
  339. );
  340. void GuiInspectorTypeTerrainAssetPtr::consoleInit()
  341. {
  342. Parent::consoleInit();
  343. ConsoleBaseType::getType(TypeTerrainAssetPtr)->setInspectorFieldType("GuiInspectorTypeTerrainAssetPtr");
  344. }
  345. GuiControl* GuiInspectorTypeTerrainAssetPtr::constructEditControl()
  346. {
  347. // Create base filename edit controls
  348. GuiControl* retCtrl = Parent::constructEditControl();
  349. if (retCtrl == NULL)
  350. return retCtrl;
  351. // Change filespec
  352. char szBuffer[512];
  353. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"TerrainAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
  354. mInspector->getIdString(), mCaption);
  355. mBrowseButton->setField("Command", szBuffer);
  356. setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
  357. // Create "Open in ShapeEditor" button
  358. mShapeEdButton = new GuiBitmapButtonCtrl();
  359. mShapeEdButton->setField("Command", "EditorGui.setEditor(TerrainEditorPlugin);");
  360. char bitmapName[512] = "ToolsModule:TerrainBlock_image";
  361. mShapeEdButton->setBitmap(StringTable->insert(bitmapName));
  362. mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
  363. mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
  364. mShapeEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
  365. mShapeEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Shape Editor");
  366. mShapeEdButton->registerObject();
  367. addObject(mShapeEdButton);
  368. return retCtrl;
  369. }
  370. bool GuiInspectorTypeTerrainAssetPtr::updateRects()
  371. {
  372. S32 dividerPos, dividerMargin;
  373. mInspector->getDivider(dividerPos, dividerMargin);
  374. Point2I fieldExtent = getExtent();
  375. Point2I fieldPos = getPosition();
  376. mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
  377. mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
  378. bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
  379. if (mBrowseButton != NULL)
  380. {
  381. mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
  382. resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
  383. }
  384. if (mShapeEdButton != NULL)
  385. {
  386. RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
  387. resized |= mShapeEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
  388. }
  389. return resized;
  390. }
  391. IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainAssetId);
  392. ConsoleDocClass(GuiInspectorTypeTerrainAssetId,
  393. "@brief Inspector field type for Shapes\n\n"
  394. "Editor use only.\n\n"
  395. "@internal"
  396. );
  397. void GuiInspectorTypeTerrainAssetId::consoleInit()
  398. {
  399. Parent::consoleInit();
  400. ConsoleBaseType::getType(TypeTerrainAssetId)->setInspectorFieldType("GuiInspectorTypeTerrainAssetId");
  401. }
  402. #endif