AzaezelX f633ef3a3d fill in the validated variables il y a 10 mois
..
extended 2b295fb7f0 rest of virtuals removed il y a 1 an
hifi 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
std efbe5e90f5 virtuals removed il y a 1 an
gameBase.cpp f633ef3a3d fill in the validated variables il y a 10 mois
gameBase.h efbe5e90f5 virtuals removed il y a 1 an
gameConnection.cpp 846cec8dff hybridize suggested approaches with older code style, passing along either a matrix or a null. il y a 2 ans
gameConnection.h 888332a85c rest of the implementation il y a 1 an
gameConnectionEvents.cpp 846cec8dff hybridize suggested approaches with older code style, passing along either a matrix or a null. il y a 2 ans
gameConnectionEvents.h efbe5e90f5 virtuals removed il y a 1 an
gameProcess.cpp e718841467 Eliminate DefineConsoleFunction il y a 7 ans
gameProcess.h efbe5e90f5 virtuals removed il y a 1 an
moveList.cpp fabd5864fa uninitialized variables-t3d il y a 5 ans
moveList.h 35374f939e ExtendedMove class and support il y a 13 ans
moveManager.cpp a35d788fcc Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys]; il y a 10 ans
moveManager.h a58f98167f handle missing virtual destructors il y a 1 an
processList.cpp 66cc6fb9d1 Removes current implement of shadow caching il y a 6 ans
processList.h 8c65467697 process-order -- code to help positioning of objects in the process lists. il y a 8 ans
tickCache.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
tickCache.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans