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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "T3D/vehicles/vehicleBlocker.h"
- #include "core/stream/bitStream.h"
- #include "scene/sceneRenderState.h"
- #include "scene/sceneManager.h"
- #include "math/mathIO.h"
- #include "console/consoleTypes.h"
- IMPLEMENT_CO_NETOBJECT_V1(VehicleBlocker);
- ConsoleDocClass( VehicleBlocker,
- "@brief Legacy class from Tribes, originally used for blocking Vehicle objects.\n\n"
- "@note This is no longer useful and should be deprecated soon.\n\n"
- "@internal\n"
- );
- //--------------------------------------------------------------------------
- //--------------------------------------------------------------------------
- VehicleBlocker::VehicleBlocker()
- {
- mNetFlags.set(Ghostable | ScopeAlways);
- mTypeMask = VehicleBlockerObjectType;
- mConvexList = new Convex;
- }
- VehicleBlocker::~VehicleBlocker()
- {
- delete mConvexList;
- mConvexList = NULL;
- }
- //--------------------------------------------------------------------------
- void VehicleBlocker::initPersistFields()
- {
- docsURL;
- addField("dimensions", TypePoint3F, Offset(mDimensions, VehicleBlocker));
- Parent::initPersistFields();
- }
- //--------------------------------------------------------------------------
- bool VehicleBlocker::onAdd()
- {
- if(!Parent::onAdd())
- return false;
- mObjBox.minExtents.set(-mDimensions.x, -mDimensions.y, 0);
- mObjBox.maxExtents.set( mDimensions.x, mDimensions.y, mDimensions.z);
- if( !mObjBox.isValidBox() )
- {
- Con::errorf("VehicleBlocker::onAdd - Fail - No valid object box");
- return false;
- }
- resetWorldBox();
- setRenderTransform(mObjToWorld);
- addToScene();
- return true;
- }
- void VehicleBlocker::onRemove()
- {
- mConvexList->nukeList();
- removeFromScene();
- Parent::onRemove();
- }
- U32 VehicleBlocker::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
- {
- U32 retMask = Parent::packUpdate(con, mask, stream);
- mathWrite(*stream, getTransform());
- mathWrite(*stream, getScale());
- mathWrite(*stream, mDimensions);
- return retMask;
- }
- void VehicleBlocker::unpackUpdate(NetConnection *con, BitStream *stream)
- {
- Parent::unpackUpdate(con, stream);
- MatrixF mat;
- Point3F scale;
- Box3F objBox;
- mathRead(*stream, &mat);
- mathRead(*stream, &scale);
- mathRead(*stream, &mDimensions);
- mObjBox.minExtents.set(-mDimensions.x, -mDimensions.y, 0);
- mObjBox.maxExtents.set( mDimensions.x, mDimensions.y, mDimensions.z);
- setScale(scale);
- setTransform(mat);
- }
- void VehicleBlocker::buildConvex(const Box3F& box, Convex* convex)
- {
- // These should really come out of a pool
- mConvexList->collectGarbage();
- if (box.isOverlapped(getWorldBox()) == false)
- return;
- // Just return a box convex for the entire shape...
- Convex* cc = 0;
- CollisionWorkingList& wl = convex->getWorkingList();
- for (CollisionWorkingList* itr = wl.wLink.mNext; itr != &wl; itr = itr->wLink.mNext)
- {
- if (itr->mConvex->getType() == BoxConvexType &&
- itr->mConvex->getObject() == this) {
- cc = itr->mConvex;
- break;
- }
- }
- if (cc)
- return;
- // Create a new convex.
- BoxConvex* cp = new BoxConvex;
- mConvexList->registerObject(cp);
- convex->addToWorkingList(cp);
- cp->init(this);
- mObjBox.getCenter(&cp->mCenter);
- cp->mSize.x = mObjBox.len_x() / 2.0f;
- cp->mSize.y = mObjBox.len_y() / 2.0f;
- cp->mSize.z = mObjBox.len_z() / 2.0f;
- }
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