AzaezelX f633ef3a3d fill in the validated variables 7 ヶ月 前
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 年 前
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 年 前
customMaterialDefinition.cpp f633ef3a3d fill in the validated variables 7 ヶ月 前
customMaterialDefinition.h efbe5e90f5 virtuals removed 1 年間 前
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 年 前
matInstance.cpp 2b295fb7f0 rest of virtuals removed 1 年間 前
matInstance.h efbe5e90f5 virtuals removed 1 年間 前
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 年 前
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 年 前
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 年 前
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 年 前
materialDefinition.cpp f633ef3a3d fill in the validated variables 7 ヶ月 前
materialDefinition.h f633ef3a3d fill in the validated variables 7 ヶ月 前
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 年 前
materialFeatureTypes.cpp 56e4484ff6 remove glowbin as it's own render pass 1 年間 前
materialFeatureTypes.h 645f88d4af emissive to recivesShadows 2 年 前
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 年 前
materialList.h 7dbfe6994d Engine directory for ticket #1 13 年 前
materialManager.cpp 1edfbcf447 fixes for reload and flush 10 ヶ月 前
materialManager.h 1edfbcf447 fixes for reload and flush 10 ヶ月 前
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 年 前
processedCustomMaterial.cpp fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 年間 前
processedCustomMaterial.h 2b295fb7f0 rest of virtuals removed 1 年間 前
processedMaterial.cpp 0458228e1c Update processedMaterial.cpp 10 ヶ月 前
processedMaterial.h 56e4484ff6 remove glowbin as it's own render pass 1 年間 前
processedShaderMaterial.cpp 64103a58aa enum value listing 7 ヶ月 前
processedShaderMaterial.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 年間 前
sceneData.h 56e4484ff6 remove glowbin as it's own render pass 1 年間 前
shaderData.cpp f633ef3a3d fill in the validated variables 7 ヶ月 前
shaderData.h efbe5e90f5 virtuals removed 1 年間 前
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
shaderMaterialParameters.h 2b295fb7f0 rest of virtuals removed 1 年間 前