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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/input/razerHydra/razerHydraFrame.h"
- #include "platform/input/razerHydra/razerHydraUtil.h"
- #include "console/engineAPI.h"
- #include "math/mAngAxis.h"
- #include "math/mTransform.h"
- U32 RazerHydraFrame::smNextInternalFrameId = 0;
- IMPLEMENT_CONOBJECT(RazerHydraFrame);
- RazerHydraFrame::RazerHydraFrame()
- {
- clear();
- }
- RazerHydraFrame::~RazerHydraFrame()
- {
- clear();
- for(U32 i=0; i<RazerHydraConstants::MaxControllers; ++i)
- {
- mControllerData[i].mEnabled = false;
- }
- }
- void RazerHydraFrame::initPersistFields()
- {
- Parent::initPersistFields();
- }
- bool RazerHydraFrame::onAdd()
- {
- if (!Parent::onAdd())
- return false;
- return true;
- }
- void RazerHydraFrame::onRemove()
- {
- Parent::onRemove();
- }
- void RazerHydraFrame::clear()
- {
- mFrameValid = false;
- }
- void RazerHydraFrame::copyFromFrame(const sixenseAllControllerData& frame, const F32& maxAxisRadius)
- {
- clear();
- // Calling this method automatically makes this a valid frame
- mFrameValid = true;
- mFrameInternalId = smNextInternalFrameId;
- ++smNextInternalFrameId;
- mFrameSimTime = Sim::getCurrentTime();
- mFrameRealTime = Platform::getRealMilliseconds();
- // Process the controllers
- for(U32 i=0; i<RazerHydraConstants::MaxControllers; ++i)
- {
- const sixenseControllerData& controller = frame.controllers[i];
- ControllerData& data = mControllerData[i];
- // General controller data
- data.mEnabled = controller.enabled;
- data.mIsDocked = controller.is_docked;
- data.mSequenceNum = controller.sequence_number;
- // Controller position
- RazerHydraUtil::convertPosition(controller.pos, data.mRawPos);
- data.mPos.x = (S32)mFloor(data.mRawPos.x);
- data.mPos.y = (S32)mFloor(data.mRawPos.y);
- data.mPos.z = (S32)mFloor(data.mRawPos.z);
- // Controller rotation
- RazerHydraUtil::convertRotation(controller.rot_mat, data.mRot);
- data.mRotQuat.set(data.mRot);
- // Controller as axis rotation
- RazerHydraUtil::calculateAxisRotation(data.mRot, maxAxisRadius, data.mRotAxis);
- // Controller thumb stick
- data.mThumbStick.x = controller.joystick_x;
- data.mThumbStick.y = controller.joystick_y;
- // Trigger
- data.mTrigger = controller.trigger;
- // Controller buttons
- data.mShoulder = controller.buttons & SIXENSE_BUTTON_BUMPER;
- data.mThumb = controller.buttons & SIXENSE_BUTTON_JOYSTICK;
- data.mStart = controller.buttons & SIXENSE_BUTTON_START;
- data.mButton1 = controller.buttons & SIXENSE_BUTTON_1;
- data.mButton2 = controller.buttons & SIXENSE_BUTTON_2;
- data.mButton3 = controller.buttons & SIXENSE_BUTTON_3;
- data.mButton4 = controller.buttons & SIXENSE_BUTTON_4;
- }
- }
- //-----------------------------------------------------------------------------
- DefineEngineMethod( RazerHydraFrame, isFrameValid, bool, ( ),,
- "@brief Checks if this frame is valid.\n\n"
- "@return True if the frame is valid.\n\n")
- {
- return object->isFrameValid();
- }
- DefineEngineMethod( RazerHydraFrame, getFrameInternalId, S32, ( ),,
- "@brief Provides the internal ID for this frame.\n\n"
- "@return Internal ID of this frame.\n\n")
- {
- return object->getFrameInternalId();
- }
- DefineEngineMethod( RazerHydraFrame, getFrameSimTime, S32, ( ),,
- "@brief Get the sim time that this frame was generated.\n\n"
- "@return Sim time of this frame in milliseconds.\n\n")
- {
- return object->getFrameSimTime();
- }
- DefineEngineMethod( RazerHydraFrame, getFrameRealTime, S32, ( ),,
- "@brief Get the real time that this frame was generated.\n\n"
- "@return Real time of this frame in milliseconds.\n\n")
- {
- return object->getFrameRealTime();
- }
- DefineEngineMethod( RazerHydraFrame, getControllerCount, S32, ( ),,
- "@brief Get the number of controllers defined in this frame.\n\n"
- "@return The number of defined controllers.\n\n")
- {
- return RazerHydraConstants::MaxControllers;
- }
- DefineEngineMethod( RazerHydraFrame, getControllerEnabled, bool, ( S32 index ),,
- "@brief Get the enabled state of the controller.\n\n"
- "@param index The controller index to check.\n"
- "@return True if the requested controller is enabled.\n\n")
- {
- return object->getEnabled(index);
- }
- DefineEngineMethod( RazerHydraFrame, getControllerDocked, bool, ( S32 index ),,
- "@brief Get the docked state of the controller.\n\n"
- "@param index The controller index to check.\n"
- "@return True if the requested controller is docked.\n\n")
- {
- return object->getDocked(index);
- }
- DefineEngineMethod( RazerHydraFrame, getControllerSequenceNum, S32, ( S32 index ),,
- "@brief Get the controller sequence number.\n\n"
- "@param index The controller index to check.\n"
- "@return The sequence number of the requested controller.\n\n")
- {
- return object->getSequenceNum(index);
- }
- DefineEngineMethod( RazerHydraFrame, getControllerRawPos, Point3F, ( S32 index ),,
- "@brief Get the raw position of the requested controller.\n\n"
- "The raw position is the controller's floating point position converted to "
- "Torque 3D coordinates (in millimeters).\n"
- "@param index The controller index to check.\n"
- "@return Raw position of the requested controller (in millimeters).\n\n")
- {
- return object->getRawPos(index);
- }
- DefineEngineMethod( RazerHydraFrame, getControllerPos, Point3I, ( S32 index ),,
- "@brief Get the position of the requested controller.\n\n"
- "The position is the controller's integer position converted to "
- "Torque 3D coordinates (in millimeters).\n"
- "@param index The controller index to check.\n"
- "@return Integer position of the requested controller (in millimeters).\n\n")
- {
- return object->getPos(index);
- }
- DefineEngineMethod( RazerHydraFrame, getControllerRot, AngAxisF, ( S32 index ),,
- "@brief Get the rotation of the requested controller.\n\n"
- "The Razer Hydra controller rotation as converted into the Torque 3D"
- "coordinate system.\n"
- "@param index The controller index to check.\n"
- "@return Rotation of the requested controller.\n\n")
- {
- AngAxisF aa(object->getRot(index));
- return aa;
- }
- DefineEngineMethod( RazerHydraFrame, getControllerRawTransform, TransformF, ( S32 index ),,
- "@brief Get the raw transform of the requested controller.\n\n"
- "@param index The controller index to check.\n"
- "@return The raw position and rotation of the requested controller (in Torque 3D coordinates).\n\n")
- {
- const Point3F& pos = object->getRawPos(index);
- const QuatF& qa = object->getRotQuat(index);
- AngAxisF aa(qa);
- aa.axis.normalize();
- TransformF trans(pos, aa);
- return trans;
- }
- DefineEngineMethod( RazerHydraFrame, getControllerTransform, TransformF, ( S32 index ),,
- "@brief Get the transform of the requested controller.\n\n"
- "@param index The controller index to check.\n"
- "@return The position and rotation of the requested controller (in Torque 3D coordinates).\n\n")
- {
- const Point3I& pos = object->getPos(index);
- const QuatF& qa = object->getRotQuat(index);
- AngAxisF aa(qa);
- aa.axis.normalize();
- TransformF trans;
- trans.mPosition = Point3F(pos.x, pos.y, pos.z);
- trans.mOrientation = aa;
- return trans;
- }
- DefineEngineMethod( RazerHydraFrame, getControllerRotAxis, Point2F, ( S32 index ),,
- "@brief Get the axis rotation of the requested controller.\n\n"
- "This is the axis rotation of the controller as if the controller were a gamepad thumb stick. "
- "Imagine a stick coming out the top of the controller and tilting the controller front, back, "
- "left and right controls that stick. The values returned along the x and y stick "
- "axis are normalized from -1.0 to 1.0 with the maximum controller tilt angle for these "
- "values as defined by $RazerHydra::MaximumAxisAngle.\n"
- "@param index The controller index to check.\n"
- "@return Axis rotation of the requested controller.\n\n"
- "@see RazerHydra::MaximumAxisAngle\n")
- {
- return object->getRotAxis(index);
- }
- DefineEngineMethod( RazerHydraFrame, getControllerThumbStick, Point2F, ( S32 index ),,
- "@brief Get the thumb stick values of the requested controller.\n\n"
- "The thumb stick values are in the range of -1.0..1.0\n"
- "@param index The controller index to check.\n"
- "@return Thumb stick values of the requested controller.\n\n")
- {
- return object->getThumbStick(index);
- }
- DefineEngineMethod( RazerHydraFrame, getControllerTrigger, F32, ( S32 index ),,
- "@brief Get the trigger value for the requested controller.\n\n"
- "The trigger value is in the range of -1.0..1.0\n"
- "@param index The controller index to check.\n"
- "@return Trigger value of the requested controller.\n\n")
- {
- return object->getTrigger(index);
- }
- DefineEngineMethod( RazerHydraFrame, getControllerShoulderButton, bool, ( S32 index ),,
- "@brief Get the shoulder button state for the requested controller.\n\n"
- "@param index The controller index to check.\n"
- "@return Shoulder button state requested controller as true or false.\n\n")
- {
- return object->getShoulder(index);
- }
- DefineEngineMethod( RazerHydraFrame, getControllerThumbButton, bool, ( S32 index ),,
- "@brief Get the thumb button state for the requested controller.\n\n"
- "@param index The controller index to check.\n"
- "@return Thumb button state requested controller as true or false.\n\n")
- {
- return object->getThumb(index);
- }
- DefineEngineMethod( RazerHydraFrame, getControllerStartButton, bool, ( S32 index ),,
- "@brief Get the start button state for the requested controller.\n\n"
- "@param index The controller index to check.\n"
- "@return Start button state requested controller as true or false.\n\n")
- {
- return object->getStart(index);
- }
- DefineEngineMethod( RazerHydraFrame, getControllerButton1, bool, ( S32 index ),,
- "@brief Get the button 1 state for the requested controller.\n\n"
- "@param index The controller index to check.\n"
- "@return Button 1 state requested controller as true or false.\n\n")
- {
- return object->getButton1(index);
- }
- DefineEngineMethod( RazerHydraFrame, getControllerButton2, bool, ( S32 index ),,
- "@brief Get the button 2 state for the requested controller.\n\n"
- "@param index The controller index to check.\n"
- "@return Button 2 state requested controller as true or false.\n\n")
- {
- return object->getButton2(index);
- }
- DefineEngineMethod( RazerHydraFrame, getControllerButton3, bool, ( S32 index ),,
- "@brief Get the button 3 state for the requested controller.\n\n"
- "@param index The controller index to check.\n"
- "@return Button 3 state requested controller as true or false.\n\n")
- {
- return object->getButton3(index);
- }
- DefineEngineMethod( RazerHydraFrame, getControllerButton4, bool, ( S32 index ),,
- "@brief Get the button 4 state for the requested controller.\n\n"
- "@param index The controller index to check.\n"
- "@return Button 4 state requested controller as true or false.\n\n")
- {
- return object->getButton4(index);
- }
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