main.tscript 9.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. function initializeAssetBrowser()
  23. {
  24. echo(" % - Initializing Asset Browser");
  25. $AssetBrowser::importConfigsFile = "tools/assetBrowser/assetImportConfigs.xml";
  26. $AssetBrowser::collectionSetsFile = "tools/assetBrowser/searchCollectionSets.xml";
  27. $AssetBrowser::currentImportConfig = "";
  28. if(!isObject(AssetFilterTypeList))
  29. {
  30. new ArrayObject(AssetFilterTypeList);
  31. AssetFilterTypeList.add("All");
  32. AssetFilterTypeList.add("ComponentAsset");
  33. AssetFilterTypeList.add("CppAsset");
  34. AssetFilterTypeList.add("CubemapAsset");
  35. AssetFilterTypeList.add("GameObjectAsset");
  36. AssetFilterTypeList.add("GUIAsset");
  37. AssetFilterTypeList.add("ImageAsset");
  38. AssetFilterTypeList.add("LevelAsset");
  39. AssetFilterTypeList.add("MaterialAsset");
  40. AssetFilterTypeList.add("ParticleAsset");
  41. AssetFilterTypeList.add("PostFXAsset");
  42. AssetFilterTypeList.add("ScriptAsset");
  43. AssetFilterTypeList.add("ShapeAsset");
  44. AssetFilterTypeList.add("ShapeAnimationAsset");
  45. AssetFilterTypeList.add("SoundAsset");
  46. AssetFilterTypeList.add("StateMachineAsset");
  47. AssetFilterTypeList.add("TerrainAsset");
  48. AssetFilterTypeList.add("TerrainMaterialAsset");
  49. }
  50. exec("./scripts/profiles." @ $TorqueScriptFileExtension);
  51. exec("./guis/assetBrowser.gui");
  52. exec("./guis/addModuleWindow.gui");
  53. exec("./guis/gameObjectCreator.gui");
  54. exec("./guis/newAsset.gui");
  55. exec("./guis/newComponentAsset.gui");
  56. exec("./guis/editAsset.gui");
  57. exec("./guis/assetImport.gui");
  58. exec("./guis/assetImportConfigEditor.gui");
  59. exec("./guis/selectModule.gui");
  60. exec("./guis/selectPath.gui");
  61. exec("./guis/editModule.gui");
  62. exec("./guis/newFolder.gui");
  63. exec("./guis/assetImportLog.gui");
  64. exec("./guis/looseFileAudit.gui");
  65. exec("./guis/assetNameEdit.gui");
  66. exec("./guis/createNewCollectionSet.gui");
  67. exec("./guis/setAssetTarget.gui");
  68. exec("./scripts/assetBrowser." @ $TorqueScriptFileExtension);
  69. exec("./scripts/popupMenus." @ $TorqueScriptFileExtension);
  70. exec("./scripts/addModuleWindow." @ $TorqueScriptFileExtension);
  71. exec("./scripts/assetImport." @ $TorqueScriptFileExtension);
  72. exec("./scripts/assetImportConfig." @ $TorqueScriptFileExtension);
  73. exec("./scripts/gameObjectCreator." @ $TorqueScriptFileExtension);
  74. exec("./scripts/newAsset." @ $TorqueScriptFileExtension);
  75. exec("./scripts/editAsset." @ $TorqueScriptFileExtension);
  76. exec("./scripts/editModule." @ $TorqueScriptFileExtension);
  77. exec("./scripts/selectModule." @ $TorqueScriptFileExtension);
  78. exec("./scripts/assetImportConfigEditor." @ $TorqueScriptFileExtension);
  79. exec("./scripts/directoryHandling." @ $TorqueScriptFileExtension);
  80. exec("./scripts/selectPath." @ $TorqueScriptFileExtension);
  81. exec("./scripts/looseFileAudit." @ $TorqueScriptFileExtension);
  82. exec("./scripts/creator." @ $TorqueScriptFileExtension);
  83. exec("./scripts/setAssetTarget." @ $TorqueScriptFileExtension);
  84. exec("./scripts/utils." @ $TorqueScriptFileExtension);
  85. //Processing for the different asset types
  86. exec("./scripts/assetTypes/component." @ $TorqueScriptFileExtension);
  87. exec("./scripts/assetTypes/cpp." @ $TorqueScriptFileExtension);
  88. exec("./scripts/assetTypes/gameObject." @ $TorqueScriptFileExtension);
  89. exec("./scripts/assetTypes/gui." @ $TorqueScriptFileExtension);
  90. exec("./scripts/assetTypes/image." @ $TorqueScriptFileExtension);
  91. exec("./scripts/assetTypes/level." @ $TorqueScriptFileExtension);
  92. exec("./scripts/assetTypes/material." @ $TorqueScriptFileExtension);
  93. exec("./scripts/assetTypes/postFX." @ $TorqueScriptFileExtension);
  94. exec("./scripts/assetTypes/script." @ $TorqueScriptFileExtension);
  95. exec("./scripts/assetTypes/shape." @ $TorqueScriptFileExtension);
  96. exec("./scripts/assetTypes/shapeAnimation." @ $TorqueScriptFileExtension);
  97. exec("./scripts/assetTypes/sound." @ $TorqueScriptFileExtension);
  98. exec("./scripts/assetTypes/stateMachine." @ $TorqueScriptFileExtension);
  99. exec("./scripts/assetTypes/cubemap." @ $TorqueScriptFileExtension);
  100. exec("./scripts/assetTypes/folder." @ $TorqueScriptFileExtension);
  101. exec("./scripts/assetTypes/terrain." @ $TorqueScriptFileExtension);
  102. exec("./scripts/assetTypes/terrainMaterial." @ $TorqueScriptFileExtension);
  103. exec("./scripts/assetTypes/datablockObjects." @ $TorqueScriptFileExtension);
  104. exec("./scripts/assetTypes/looseFiles." @ $TorqueScriptFileExtension);
  105. exec("./scripts/assetTypes/prefab." @ $TorqueScriptFileExtension);
  106. exec("./scripts/assetTypes/creatorObj." @ $TorqueScriptFileExtension);
  107. exec("./scripts/assetTypes/gameMode." @ $TorqueScriptFileExtension);
  108. new ScriptObject( AssetBrowserPlugin )
  109. {
  110. superClass = "EditorPlugin";
  111. };
  112. Input::GetEventManager().subscribe( AssetBrowser, "BeginDropFiles" );
  113. Input::GetEventManager().subscribe( AssetBrowser, "DropFile" );
  114. Input::GetEventManager().subscribe( AssetBrowser, "EndDropFiles" );
  115. AssetBrowserPlugin.initSettings();
  116. if(!isObject(AssetImportSettings))
  117. {
  118. new Settings(AssetImportSettings)
  119. {
  120. file = $AssetBrowser::importConfigsFile;
  121. };
  122. }
  123. AssetImportSettings.read();
  124. ImportAssetWindow.reloadImportOptionConfigs();
  125. //CollectionSets
  126. if(!isObject(AssetBrowserCollectionSets))
  127. {
  128. new Settings(AssetBrowserCollectionSets)
  129. {
  130. file = $AssetBrowser::collectionSetsFile;
  131. };
  132. }
  133. AssetBrowserCollectionSets.read();
  134. if(!isObject(ImportAssetWindow.importTempDirHandler))
  135. ImportAssetWindow.importTempDirHandler = makedirectoryHandler(0, "", "");
  136. if(!isObject(ImportActivityLog))
  137. new ArrayObject(ImportActivityLog);
  138. if(!isObject(AssetSearchTerms))
  139. new ArrayObject(AssetSearchTerms);
  140. ImportAssetWindow.importingFilesArray = new ArrayObject();
  141. ImportAssetWindow.importer = new AssetImporter();
  142. if(!isObject(AssetBrowserCreatorGroupsList))
  143. new ArrayObject(AssetBrowserCreatorGroupsList);
  144. AssetBrowser.buildPopupMenus();
  145. //Force everything to initialize if other things need to reference it's behavior before we're displayed(usually other tools)
  146. AssetBrowser.initialize();
  147. }
  148. function AssetBrowserPlugin::onWorldEditorStartup( %this )
  149. {
  150. }
  151. function AssetBrowserPlugin::onWorldEditorShutdown( %this )
  152. {
  153. //force close us real fast to save off current settings/configs
  154. if(AssetBrowser.isAwake())
  155. {
  156. AssetBrowser.hideDialog();
  157. }
  158. }
  159. function AssetBrowserPlugin::initSettings( %this )
  160. {
  161. EditorSettings.beginGroup( "Assets", true );
  162. EditorSettings.setDefaultValue( "AssetImporDefaultConfig", "DefaultConfig" );
  163. EditorSettings.setDefaultValue( "AutoImport", 1 );
  164. EditorSettings.beginGroup( "New" );
  165. EditorSettings.setDefaultValue( "alwaysPromptModuleTarget", 0 );
  166. EditorSettings.endGroup();
  167. EditorSettings.beginGroup( "Browser" );
  168. EditorSettings.setDefaultValue( "showCoreModule", 0 );
  169. EditorSettings.setDefaultValue( "showToolsModule", 0 );
  170. EditorSettings.setDefaultValue( "showOnlyPopulatedModule", 0 );
  171. EditorSettings.setDefaultValue( "showFolders", 1 );
  172. EditorSettings.setDefaultValue( "showEmptyFolders", 1 );
  173. EditorSettings.setDefaultValue( "previewTileSize", 1.0 );
  174. EditorSettings.endGroup();
  175. EditorSettings.endGroup();
  176. EditorSettings.beginGroup( "AssetManagement", true );
  177. EditorSettings.beginGroup( "Assets" );
  178. EditorSettings.setDefaultValue( "promptOnRename", 1 );
  179. EditorSettings.endGroup();
  180. EditorSettings.endGroup();
  181. }
  182. function TSStatic::onConstructField(%this, %fieldName, %fieldLabel, %fieldTypeName, %fieldDesc, %fieldDefaultVal, %fieldDataVals, %callbackName, %ownerObj)
  183. {
  184. %inspector = %this.getParent();
  185. %makeCommand = %this @ ".build" @ %fieldTypeName @ "Field(\""@ %fieldName @ "\",\"" @ %fieldLabel @ "\",\"" @ %fieldDesc @ "\",\"" @
  186. %fieldDefaultVal @ "\",\"" @ %fieldDataVals @ "\",\"" @ %inspector @ "." @ %callbackName @ "\",\"" @ %ownerObj @"\");";
  187. eval(%makeCommand);
  188. }