Areloch 4bb26bf96c Reorganized the exec's for datablocks in module template file to be within the start/stop blocks 1 年之前
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CppAssetTypeClassFile.cpp.template 07336d258d Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 5 年之前
CppAssetTypeClassFile.h.template 07336d258d Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 5 年之前
CppModuleFile.cpp.template f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 年之前
CppRenderClassFile.cpp.template 07336d258d Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 5 年之前
CppRenderClassFile.h.template 07336d258d Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 5 年之前
CppSceneObjectClassFile.cpp.template 07336d258d Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 5 年之前
CppSceneObjectClassFile.h.template 07336d258d Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 5 年之前
CppScriptClassFile.cpp.template 07336d258d Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 5 年之前
CppScriptClassFile.h.template 07336d258d Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 5 年之前
CppStaticClassFile.cpp.template f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 年之前
CppStaticClassFile.h.template f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 年之前
componentFile.tscript.template 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 年之前
gameMode.tscript.template ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 年之前
guiFile.gui.template 6f7fdca87d lotsa fixes. 4 年之前
guiFile.tscript.template 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 年之前
module.tscript.template 4bb26bf96c Reorganized the exec's for datablocks in module template file to be within the start/stop blocks 1 年之前
postFXFile.tscript.template 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 年之前
postFXFileP.glsl.template c51adb6c1c Fixes regression of Select Asset Path selection 5 年之前
postFXFileP.hlsl.template c51adb6c1c Fixes regression of Select Asset Path selection 5 年之前
terrainMaterial.tscript.template c285813540 replace new with singletone to fix cannot re-declare object lof file spam 4 年之前