main.tscript 11 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. function initializeMeshRoadEditor()
  23. {
  24. echo(" % - Initializing Mesh Road Editor");
  25. exec( "./meshRoadEditor." @ $TorqueScriptFileExtension );
  26. exec( "./meshRoadEditorGui.gui" );
  27. exec( "./meshRoadEditorToolbar.gui");
  28. exec( "./meshRoadEditorGui." @ $TorqueScriptFileExtension );
  29. MeshRoadEditorGui.setVisible( false );
  30. MeshRoadEditorOptionsWindow.setVisible( false );
  31. MeshRoadEditorTreeWindow.setVisible( false );
  32. MainSceneTabPanel.add( MeshRoadEditorGui );
  33. MainSceneTabPanel.add( MeshRoadEditorOptionsWindow );
  34. MainSceneTabPanel.add( MeshRoadEditorTreeWindow );
  35. new ScriptObject( MeshRoadEditorPlugin )
  36. {
  37. superClass = "EditorPlugin";
  38. editorGui = MeshRoadEditorGui;
  39. };
  40. %map = new ActionMap();
  41. %map.bindCmd( keyboard, "backspace", "MeshRoadEditorGui.deleteNode();", "" );
  42. %map.bindCmd( keyboard, "1", "MeshRoadEditorGui.prepSelectionMode();", "" );
  43. %map.bindCmd( keyboard, "2", "ToolsPaletteArray->MeshRoadEditorMoveMode.performClick();", "" );
  44. %map.bindCmd( keyboard, "3", "ToolsPaletteArray->MeshRoadEditorRotateMode.performClick();", "" );
  45. %map.bindCmd( keyboard, "4", "ToolsPaletteArray->MeshRoadEditorScaleMode.performClick();", "" );
  46. %map.bindCmd( keyboard, "5", "ToolsPaletteArray->MeshRoadEditorAddRoadMode.performClick();", "" );
  47. %map.bindCmd( keyboard, "=", "ToolsPaletteArray->MeshRoadEditorInsertPointMode.performClick();", "" );
  48. %map.bindCmd( keyboard, "numpadadd", "ToolsPaletteArray->MeshRoadEditorInsertPointMode.performClick();", "" );
  49. %map.bindCmd( keyboard, "-", "ToolsPaletteArray->MeshRoadEditorRemovePointMode.performClick();", "" );
  50. %map.bindCmd( keyboard, "numpadminus", "ToolsPaletteArray->MeshRoadEditorRemovePointMode.performClick();", "" );
  51. %map.bindCmd( keyboard, "z", "MeshRoadEditorShowSplineBtn.performClick();", "" );
  52. %map.bindCmd( keyboard, "x", "MeshRoadEditorWireframeBtn.performClick();", "" );
  53. %map.bindCmd( keyboard, "v", "MeshRoadEditorShowRoadBtn.performClick();", "" );
  54. %map.bindCmd( keyboard, "p", "MeshRoadEditorShowProfileBtn.performClick();", "");
  55. MeshRoadEditorPlugin.map = %map;
  56. MeshRoadEditorPlugin.initSettings();
  57. }
  58. function destroyMeshRoadEditor()
  59. {
  60. }
  61. function MeshRoadEditorPlugin::onWorldEditorStartup( %this )
  62. {
  63. // Add ourselves to the window menu.
  64. %accel = EditorGui.addToEditorsMenu( "Mesh Road Editor", "", MeshRoadEditorPlugin );
  65. // Add ourselves to the ToolsToolbar
  66. %tooltip = "Mesh Road Editor (" @ %accel @ ")";
  67. EditorGui.addToToolsToolbar( "MeshRoadEditorPlugin", "MeshRoadEditorPalette", "ToolsModule:mesh_road_editor_n_image", %tooltip );
  68. //connect editor windows
  69. GuiWindowCtrl::attach( MeshRoadEditorOptionsWindow, MeshRoadEditorTreeWindow);
  70. // Add ourselves to the Editor Settings window
  71. exec( "./meshRoadEditorSettingsTab.gui" );
  72. //ESettingsWindow.addTabPage( EMeshRoadEditorSettingsPage );
  73. ESettingsWindow.addEditorSettingsPage("MeshRoadEditor", "Mesh Road Editor");
  74. }
  75. function EditorGui::SetMeshRoadPalletBar()
  76. {
  77. //Clears the button pallete stack
  78. EWToolsPaletteWindow.setStackCtrl(ToolsPaletteArray); //legacy ctrl adhereance
  79. EWToolsPaletteWindow.clearButtons();
  80. EWToolsPaletteWindow.setActionMap(WorldEditorInspectorPlugin.map);
  81. //Adds a button to the pallete stack
  82. //Name Icon Click Command Tooltip text Keybind
  83. EWToolsPaletteWindow.addButton("Select", "ToolsModule:arrow_n_image", "MeshRoadEditorGui.prepSelectionMode();", "", "Select Arrow", "1");
  84. EWToolsPaletteWindow.addButton("Move", "ToolsModule:translate_n_image", "MeshRoadEditorGui.setMode(\"MeshRoadEditorMoveMode\");", "", "Move Selection", "2");
  85. EWToolsPaletteWindow.addButton("Rotate", "ToolsModule:rotate_n_image", "MeshRoadEditorGui.setMode(\"MeshRoadEditorRotateMode\");", "", "Rotate Selection", "3");
  86. EWToolsPaletteWindow.addButton("Scale", "ToolsModule:Scale_n_image", "MeshRoadEditorGui.setMode(\"MeshRoadEditorScaleMode\");", "", "Scale Selection", "4");
  87. EWToolsPaletteWindow.addButton("Add", "ToolsModule:add_mesh_road_n_image", "MeshRoadEditorGui.setMode(\"MeshRoadEditorAddRoadMode\");", "", "Create Road", "5");
  88. EWToolsPaletteWindow.addButton("Insert", "ToolsModule:add_point_n_image", "MeshRoadEditorGui.setMode(\"MeshRoadEditorInsertPointMode\");", "", "Insert Point", "+");
  89. EWToolsPaletteWindow.addButton("Remove", "ToolsModule:subtract_point_n_image", "MeshRoadEditorGui.setMode(\"MeshRoadEditorRemovePointMode\");", "", "Remove Point", "-");
  90. EWToolsPaletteWindow.refresh();
  91. }
  92. function MeshRoadEditorPlugin::onActivated( %this )
  93. {
  94. %this.readSettings();
  95. ToolsPaletteArray->MeshRoadEditorAddRoadMode.performClick();
  96. EditorGui.bringToFront( MeshRoadEditorGui );
  97. MeshRoadEditorGui.setVisible( true );
  98. MeshRoadEditorGui.makeFirstResponder( true );
  99. MeshRoadEditorOptionsWindow.setVisible( true );
  100. EditorGuiToolbarStack.remove( EWorldEditorToolbar );
  101. EditorGuiToolbarStack.add( MeshRoadEditorToolbar );
  102. MeshRoadEditorTreeWindow.setVisible( true );
  103. MeshRoadTreeView.open(ServerMeshRoadSet,true);
  104. %this.map.push();
  105. // Store this on a dynamic field
  106. // in order to restore whatever setting
  107. // the user had before.
  108. %this.prevGizmoAlignment = GlobalGizmoProfile.alignment;
  109. // The DecalEditor always uses Object alignment.
  110. GlobalGizmoProfile.alignment = "Object";
  111. // Set the status bar here until all tool have been hooked up
  112. EditorGuiStatusBar.setInfo("Mesh road editor.");
  113. EditorGuiStatusBar.setSelection("");
  114. Parent::onActivated(%this);
  115. EditorGui.SetMeshRoadPalletBar();
  116. }
  117. function MeshRoadEditorPlugin::onDeactivated( %this )
  118. {
  119. %this.writeSettings();
  120. MeshRoadEditorGui.setVisible( false );
  121. MeshRoadEditorOptionsWindow.setVisible( false );
  122. EditorGuiToolbarStack.add( EWorldEditorToolbar );
  123. EditorGuiToolbarStack.remove( MeshRoadEditorToolbar );
  124. MeshRoadEditorTreeWindow.setVisible( false );
  125. %this.map.pop();
  126. // Restore the previous Gizmo
  127. // alignment settings.
  128. GlobalGizmoProfile.alignment = %this.prevGizmoAlignment;
  129. Parent::onDeactivated(%this);
  130. }
  131. function MeshRoadEditorPlugin::onEditMenuSelect( %this, %editMenu )
  132. {
  133. %hasSelection = false;
  134. if( isObject( MeshRoadEditorGui.road ) )
  135. %hasSelection = true;
  136. %editMenu.enableItem( 3, false ); // Cut
  137. %editMenu.enableItem( 4, false ); // Copy
  138. %editMenu.enableItem( 5, false ); // Paste
  139. %editMenu.enableItem( 6, %hasSelection ); // Delete
  140. %editMenu.enableItem( 8, false ); // Deselect
  141. }
  142. function MeshRoadEditorPlugin::handleDelete( %this )
  143. {
  144. MeshRoadEditorGui.deleteNode();
  145. }
  146. function MeshRoadEditorPlugin::handleEscape( %this )
  147. {
  148. return MeshRoadEditorGui.onEscapePressed();
  149. }
  150. function MeshRoadEditorPlugin::isDirty( %this )
  151. {
  152. return MeshRoadEditorGui.isDirty;
  153. }
  154. function MeshRoadEditorPlugin::onSaveMission( %this, %missionFile )
  155. {
  156. if( MeshRoadEditorGui.isDirty )
  157. {
  158. getScene(0).save( %missionFile );
  159. MeshRoadEditorGui.isDirty = false;
  160. }
  161. }
  162. //-----------------------------------------------------------------------------
  163. // Settings
  164. //-----------------------------------------------------------------------------
  165. function MeshRoadEditorPlugin::initSettings( %this )
  166. {
  167. EditorSettings.beginGroup( "MeshRoadEditor", true );
  168. EditorSettings.setDefaultValue( "DefaultWidth", "10" );
  169. EditorSettings.setDefaultValue( "DefaultDepth", "5" );
  170. EditorSettings.setDefaultValue( "DefaultNormal", "0 0 1" );
  171. EditorSettings.setDefaultValue( "HoverSplineColor", "255 0 0 255" );
  172. EditorSettings.setDefaultValue( "SelectedSplineColor", "0 255 0 255" );
  173. EditorSettings.setDefaultValue( "HoverNodeColor", "255 255 255 255" ); //<-- Not currently used
  174. EditorSettings.setDefaultValue( "TopMaterialName", "DefaultRoadMaterialTop" );
  175. EditorSettings.setDefaultValue( "BottomMaterialName", "DefaultRoadMaterialOther" );
  176. EditorSettings.setDefaultValue( "SideMaterialName", "DefaultRoadMaterialOther" );
  177. EditorSettings.endGroup();
  178. }
  179. function MeshRoadEditorPlugin::readSettings( %this )
  180. {
  181. EditorSettings.beginGroup( "MeshRoadEditor", true );
  182. MeshRoadEditorGui.DefaultWidth = EditorSettings.value("DefaultWidth");
  183. MeshRoadEditorGui.DefaultDepth = EditorSettings.value("DefaultDepth");
  184. MeshRoadEditorGui.DefaultNormal = EditorSettings.value("DefaultNormal");
  185. MeshRoadEditorGui.HoverSplineColor = EditorSettings.value("HoverSplineColor");
  186. MeshRoadEditorGui.SelectedSplineColor = EditorSettings.value("SelectedSplineColor");
  187. MeshRoadEditorGui.HoverNodeColor = EditorSettings.value("HoverNodeColor");
  188. MeshRoadEditorGui.topMaterialName = EditorSettings.value("TopMaterialName");
  189. MeshRoadEditorGui.bottomMaterialName = EditorSettings.value("BottomMaterialName");
  190. MeshRoadEditorGui.sideMaterialName = EditorSettings.value("SideMaterialName");
  191. EditorSettings.endGroup();
  192. }
  193. function MeshRoadEditorPlugin::writeSettings( %this )
  194. {
  195. EditorSettings.beginGroup( "MeshRoadEditor", true );
  196. EditorSettings.setValue( "DefaultWidth", MeshRoadEditorGui.DefaultWidth );
  197. EditorSettings.setValue( "DefaultDepth", MeshRoadEditorGui.DefaultDepth );
  198. EditorSettings.setValue( "DefaultNormal", MeshRoadEditorGui.DefaultNormal );
  199. EditorSettings.setValue( "HoverSplineColor", MeshRoadEditorGui.HoverSplineColor );
  200. EditorSettings.setValue( "SelectedSplineColor", MeshRoadEditorGui.SelectedSplineColor );
  201. EditorSettings.setValue( "HoverNodeColor", MeshRoadEditorGui.HoverNodeColor );
  202. EditorSettings.setValue( "TopMaterialName", MeshRoadEditorGui.topMaterialName );
  203. EditorSettings.setValue( "BottomMaterialName", MeshRoadEditorGui.bottomMaterialName );
  204. EditorSettings.setValue( "SideMaterialName", MeshRoadEditorGui.sideMaterialName );
  205. EditorSettings.endGroup();
  206. }