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- //-----------------------------------------------------------------------------
- // Verve
- // Copyright (C) 2014 - Violent Tulip
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- $Verve::CinematicController = 0;
- //-----------------------------------------------------------------------------
- function Verve::GetCinematicController()
- {
- // Valid Controller?
- if ( !isObject( $Verve::CinematicController ) )
- {
- $Verve::CinematicController = new VController()
- {
- Class = "VerveCinematicController";
- };
- }
- // Return Controller.
- return $Verve::CinematicController;
- }
- //-----------------------------------------------------------------------------
- // Verve::PlayCinematic( "sequences/BurgFlythrough.vsf" );
- function Verve::PlayCinematic( %sequenceFile )
- {
- if ( !isFile( %sequenceFile ) )
- {
- error ( "Verve::PlayCinematic() - Invalid Sequence File." );
- return 0;
- }
- // Fetch Controller.
- %controller = Verve::GetCinematicController();
- // Already Playing?
- if ( %controller.isPlaying() )
- {
- error ( "Verve::PlayCinematic() - Cinematic in Progress." );
- return 0;
- }
- // Load the Sequence.
- if ( !%controller.readFile( %sequenceFile ) )
- {
- return 0;
- }
- // Stop Input.
- if ( isObject( moveMap ) )
- {
- moveMap.pop();
- }
- // Store the Current Gui.
- $Verve::StoredGui = Canvas.getContent();
-
- // Valid GUI?
- if ( !isObject( VerveCinematicGui ) )
- {
- // Execute GUI Script.
- exec( "art/gui/VerveCinematic.gui" );
- }
- // Set the Cinematic Gui.
- Canvas.setContent( VerveCinematicGui );
- // Clear First Person.
- %clientCount = ClientGroup.getCount();
- for ( %i = 0; %i < %clientCount; %i++ )
- {
- // Fetch Client.
- %clientConnection = ClientGroup.getObject( %i );
- // Store Status.
- %clientConnection.FirstPerson = %clientConnection.isFirstPerson();
- // Clear.
- %clientConnection.setFirstPerson( false );
- }
- // Play the Sequence.
- %controller.play();
- // Return the Controller.
- return %controller;
- }
- //-----------------------------------------------------------------------------
- function VerveCinematicController::onStop( %this )
- {
- // Reset First Person Status.
- %clientCount = ClientGroup.getCount();
- for ( %i = 0; %i < %clientCount; %i++ )
- {
- // Fetch Client.
- %clientConnection = ClientGroup.getObject( %i );
- // Reset.
- %clientConnection.setFirstPerson( %clientConnection.FirstPerson );
- }
- // Reset the Canvas.
- Canvas.setContent( $Verve::StoredGui );
- // Resume Input.
- if ( isObject( moveMap ) )
- {
- moveMap.push();
- }
- }
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