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inspector
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837b936bae
Allows special inspectorFields to override the height they use in the rollouts
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6 年之前 |
editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiDebugger.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 年之前 |
guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiEaseViewCtrl.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
guiEaseViewCtrl.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
guiEditCtrl.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 年之前 |
guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 年之前 |
guiFilterCtrl.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 年之前 |
guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiGraphCtrl.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 年之前 |
guiGraphCtrl.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
guiImageList.cpp
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527c3790d6
Issue found with PVS-Studio:
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10 年之前 |
guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiInspector.cpp
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de4f2ddc2a
(crashfix) clean up shadowvar followup.
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7 年之前 |
guiInspector.h
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c74a7b1bc2
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
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7 年之前 |
guiInspectorTypes.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 年之前 |
guiInspectorTypes.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
guiMenuBar.cpp
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7b01b42e15
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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6 年之前 |
guiMenuBar.h
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7b01b42e15
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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6 年之前 |
guiParticleGraphCtrl.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 年之前 |
guiParticleGraphCtrl.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
guiPopupMenuCtrl.cpp
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9141d37ca2
corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports.
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7 年之前 |
guiPopupMenuCtrl.h
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253dd02096
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 年之前 |
guiRectHandles.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 年之前 |
guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiSeparatorCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiShapeEdPreview.cpp
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3ceaa0ed50
cleaned up member::radius
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7 年之前 |
guiShapeEdPreview.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
popupMenu.cpp
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a438cda47f
Makes the popups correctly operate anywhere in the space of the canvas
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6 年之前 |
popupMenu.h
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d2a78b0a82
Merge pull request #2250 from Areloch/popupMenuFixesPR
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7 年之前 |