Areloch d96b07e230 Merge pull request #2338 from Areloch/MoreMenubarFixes 6 年之前
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inspector 837b936bae Allows special inspectorFields to override the height they use in the rollouts 6 年之前
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiDebugger.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 年之前
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiEaseViewCtrl.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiEaseViewCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiEditCtrl.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 年之前
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes 9 年之前
guiFilterCtrl.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 年之前
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiGraphCtrl.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 年之前
guiGraphCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: 10 年之前
guiImageList.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiInspector.cpp de4f2ddc2a (crashfix) clean up shadowvar followup. 7 年之前
guiInspector.h c74a7b1bc2 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 7 年之前
guiInspectorTypes.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 年之前
guiInspectorTypes.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiMenuBar.cpp 7b01b42e15 Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 年之前
guiMenuBar.h 7b01b42e15 Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 年之前
guiParticleGraphCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 年之前
guiParticleGraphCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiPopupMenuCtrl.cpp 9141d37ca2 corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports. 7 年之前
guiPopupMenuCtrl.h 253dd02096 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 年之前
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: 10 年之前
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiShapeEdPreview.cpp 3ceaa0ed50 cleaned up member::radius 7 年之前
guiShapeEdPreview.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
popupMenu.cpp a438cda47f Makes the popups correctly operate anywhere in the space of the canvas 6 年之前
popupMenu.h d2a78b0a82 Merge pull request #2250 from Areloch/popupMenuFixesPR 7 年之前