Areloch 54b4d2eaaf Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ 6 年之前
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tools eec61ce1b9 Initial implementation of the EditorTool class and world editor hook-in. 8 年之前
creator.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 年之前
creator.h 7dbfe6994d Engine directory for ticket #1 13 年之前
editTSCtrl.cpp 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 年之前
editTSCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
editor.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 年之前
editor.h 7dbfe6994d Engine directory for ticket #1 13 年之前
editorIconRegistry.cpp 323206a796 Eliminate ConsoleStaticMethod 7 年之前
editorIconRegistry.h 323206a796 Eliminate ConsoleStaticMethod 7 年之前
gizmo.cpp 870acaf5e4 gfxDrawutil, gizmo shadowvar cleanups 7 年之前
gizmo.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiConvexShapeEditorCtrl.cpp 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 年之前
guiConvexShapeEditorCtrl.h 9a207ca6b0 Adds functionality to automate convex proxy objects for appropriate types. Instead of having to manually convert a zone or portal or occlusion volume to convex to edit it's shape, then back again, simply entering the convex editor will automatically convert them to proxy convex shapes, with a special material to denote them. 8 年之前
guiDecalEditorCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 年之前
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: 10 年之前
guiMissionArea.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiMissionArea.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiMissionAreaEditor.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 年之前
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTerrPreviewCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 年之前
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
tSelection.h 5c688260d5 Issue found with PVS-Studio: 10 年之前
terrainActions.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 年之前
terrainActions.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 年之前
terrainEditor.cpp 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 年之前
terrainEditor.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
undoActions.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 年之前
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 10 年之前
worldEditor.cpp 54b4d2eaaf Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ 6 年之前
worldEditor.h 0ffb99e7d4 Adds the capability to add a small offset to the Z value of items being told to snap to terrain 6 年之前
worldEditorSelection.cpp 2e6133af48 Eliminate unnecessary uses of ConsoleMethod 7 年之前
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 8 年之前