Areloch 54b4d2eaaf Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ 6 anos atrás
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tools eec61ce1b9 Initial implementation of the EditorTool class and world editor hook-in. 8 anos atrás
creator.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 anos atrás
creator.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
editTSCtrl.cpp 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 7 anos atrás
editTSCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
editor.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 anos atrás
editor.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
editorIconRegistry.cpp 323206a796 Eliminate ConsoleStaticMethod 7 anos atrás
editorIconRegistry.h 323206a796 Eliminate ConsoleStaticMethod 7 anos atrás
gizmo.cpp 870acaf5e4 gfxDrawutil, gizmo shadowvar cleanups 7 anos atrás
gizmo.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiConvexShapeEditorCtrl.cpp 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 7 anos atrás
guiConvexShapeEditorCtrl.h 9a207ca6b0 Adds functionality to automate convex proxy objects for appropriate types. Instead of having to manually convert a zone or portal or occlusion volume to convex to edit it's shape, then back again, simply entering the convex editor will automatically convert them to proxy convex shapes, with a special material to denote them. 8 anos atrás
guiDecalEditorCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 anos atrás
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: 10 anos atrás
guiMissionArea.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
guiMissionArea.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiMissionAreaEditor.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 anos atrás
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiTerrPreviewCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 anos atrás
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
tSelection.h 5c688260d5 Issue found with PVS-Studio: 10 anos atrás
terrainActions.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 anos atrás
terrainActions.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 anos atrás
terrainEditor.cpp 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 7 anos atrás
terrainEditor.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
undoActions.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 anos atrás
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 11 anos atrás
worldEditor.cpp 54b4d2eaaf Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ 6 anos atrás
worldEditor.h 0ffb99e7d4 Adds the capability to add a small offset to the Z value of items being told to snap to terrain 7 anos atrás
worldEditorSelection.cpp 2e6133af48 Eliminate unnecessary uses of ConsoleMethod 7 anos atrás
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 9 anos atrás