Areloch 2d2f66f388 Modification of #2145 6 жил өмнө
..
culling 970dd5c477 Reordering initialization methods #1912 8 жил өмнө
mixin e126ca1823 PolyhedronVectorData core membervar cleanups 7 жил өмнө
zones 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
fogStructs.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
pathManager.cpp 5bde18143f Eliminate DefineConsoleFunction 7 жил өмнө
pathManager.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
reflectionManager.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 жил өмнө
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 жил өмнө
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
reflector.cpp f0e5fddde8 reflector classvar cleanups 7 жил өмнө
reflector.h f0e5fddde8 reflector classvar cleanups 7 жил өмнө
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 жил өмнө
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 жил өмнө
sceneContainer.cpp fcb906d598 Clean up MSVC warning [C4305]: truncation from 'double' to 'F32' 6 жил өмнө
sceneContainer.h f1c397e055 scenecontainer cleanup 7 жил өмнө
sceneManager.cpp 5bde18143f Eliminate DefineConsoleFunction 7 жил өмнө
sceneManager.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
sceneObject.cpp 2d2f66f388 Modification of #2145 6 жил өмнө
sceneObject.h 43ca2c5bc2 Cleanup of export function to remove redundant arg 7 жил өмнө
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 10 жил өмнө
sceneRenderState.cpp 8eb442490a Updates to component classes - 7 жил өмнө
sceneRenderState.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
sceneTracker.cpp 970dd5c477 Reordering initialization methods #1912 8 жил өмнө
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
simPath.cpp 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 жил өмнө
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 жил өмнө