Marc Chapman c7d9b3386a PostFX.hlsl 8 سال پیش
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VolumetricFog 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
fixedFunction 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
gl d0b9eeaa92 Intel GL Fix 8 سال پیش
lighting 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
postFx c7d9b3386a PostFX.hlsl 8 سال پیش
ribbons 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
terrain 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
water 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
basicCloudsP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
basicCloudsV.hlsl d79b9a2988 removes w=z trick (was causing fisheye, effectively) 9 سال پیش
cloudLayerP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
cloudLayerV.hlsl d79b9a2988 removes w=z trick (was causing fisheye, effectively) 9 سال پیش
foliage.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
fxFoliageReplicatorP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
fxFoliageReplicatorV.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
guiMaterialV.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
hlslStructs.h b32e7688c2 Side by side rendering 12 سال پیش
hlslStructs.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
imposter.hlsl f439dc8dcd Full Template for ticket #1 13 سال پیش
lighting.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
particleCompositeP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
particleCompositeV.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
particlesP.hlsl 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
particlesV.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
planarReflectBumpP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
planarReflectBumpV.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
planarReflectP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
planarReflectV.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
precipP.hlsl 2723bfbc91 corrects corruption in precipitation class 9 سال پیش
precipV.hlsl 2723bfbc91 corrects corruption in precipitation class 9 سال پیش
projectedShadowP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
projectedShadowV.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
scatterSkyP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
scatterSkyV.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
shaderModel.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
shaderModelAutoGen.hlsl 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
shdrConsts.h f439dc8dcd Full Template for ticket #1 13 سال پیش
torque.hlsl 0049678c25 [workaround] pinches parallax steps so the 0-1 range has minimal artifacting 9 سال پیش
wavesP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
wavesV.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 سال پیش
wind.hlsl f439dc8dcd Full Template for ticket #1 13 سال پیش