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VolumetricFog
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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fixedFunction
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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gl
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d0b9eeaa92
Intel GL Fix
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8 سال پیش |
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lighting
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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postFx
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c7d9b3386a
PostFX.hlsl
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8 سال پیش |
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ribbons
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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terrain
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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water
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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basicCloudsP.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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basicCloudsV.hlsl
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d79b9a2988
removes w=z trick (was causing fisheye, effectively)
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9 سال پیش |
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cloudLayerP.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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cloudLayerV.hlsl
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d79b9a2988
removes w=z trick (was causing fisheye, effectively)
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9 سال پیش |
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foliage.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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fxFoliageReplicatorP.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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fxFoliageReplicatorV.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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guiMaterialV.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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hlslStructs.h
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b32e7688c2
Side by side rendering
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12 سال پیش |
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hlslStructs.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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imposter.hlsl
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f439dc8dcd
Full Template for ticket #1
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13 سال پیش |
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lighting.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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particleCompositeP.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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particleCompositeV.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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particlesP.hlsl
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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particlesV.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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planarReflectBumpP.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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planarReflectBumpV.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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planarReflectP.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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planarReflectV.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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precipP.hlsl
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2723bfbc91
corrects corruption in precipitation class
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9 سال پیش |
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precipV.hlsl
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2723bfbc91
corrects corruption in precipitation class
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9 سال پیش |
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projectedShadowP.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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projectedShadowV.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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scatterSkyP.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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scatterSkyV.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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shaderModel.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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shaderModelAutoGen.hlsl
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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shdrConsts.h
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f439dc8dcd
Full Template for ticket #1
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13 سال پیش |
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torque.hlsl
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0049678c25
[workaround] pinches parallax steps so the 0-1 range has minimal artifacting
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9 سال پیش |
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wavesP.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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wavesV.hlsl
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3a9b50f702
Direct3D11 common shader changes.
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10 سال پیش |
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wind.hlsl
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f439dc8dcd
Full Template for ticket #1
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13 سال پیش |