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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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vor 6 Jahren |
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gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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vor 6 Jahren |
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guiAnimBitmapCtrl.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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vor 7 Jahren |
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guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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vor 9 Jahren |
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guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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guiBitmapBarCtrl.cpp
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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vor 9 Jahren |
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guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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vor 9 Jahren |
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guiBitmapBorderCtrl.cpp
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2002d74b78
Issue found with PVS-Studio:
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vor 10 Jahren |
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guiBitmapCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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vor 7 Jahren |
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guiBitmapCtrl.h
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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vor 9 Jahren |
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guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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vor 7 Jahren |
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guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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vor 7 Jahren |
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guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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vor 7 Jahren |
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guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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vor 10 Jahren |
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guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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guiDecoyCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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vor 5 Jahren |
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guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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vor 7 Jahren |
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guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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guiFileTreeCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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vor 7 Jahren |
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guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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guiGameListMenuCtrl.cpp
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913c8753d0
Linux Slash compatability
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vor 5 Jahren |
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guiGameListMenuCtrl.h
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3b47d41da2
Majority of options menu integration completed
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vor 5 Jahren |
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guiGameListOptionsCtrl.cpp
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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vor 5 Jahren |
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guiGameListOptionsCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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vor 5 Jahren |
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guiGradientCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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vor 7 Jahren |
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guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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guiListBoxCtrl.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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vor 7 Jahren |
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guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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guiMLTextCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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vor 8 Jahren |
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guiMLTextCtrl.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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vor 11 Jahren |
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guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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vor 13 Jahren |
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guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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guiMaterialCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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vor 7 Jahren |
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guiMaterialCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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guiPopUpCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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vor 5 Jahren |
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guiPopUpCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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guiPopUpCtrlEx.cpp
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9fef1b3cd1
uninitialized variables-gui
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vor 5 Jahren |
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guiPopUpCtrlEx.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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guiSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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vor 5 Jahren |
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guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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vor 6 Jahren |
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guiTabPageCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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vor 5 Jahren |
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guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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vor 9 Jahren |
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guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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guiTextEditCtrl.cpp
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758dd20724
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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vor 5 Jahren |
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guiTextEditCtrl.h
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758dd20724
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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vor 5 Jahren |
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guiTextEditSliderBitmapCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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vor 5 Jahren |
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guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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guiTextEditSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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vor 5 Jahren |
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guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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guiTextListCtrl.cpp
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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vor 5 Jahren |
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guiTextListCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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vor 5 Jahren |
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guiTreeViewCtrl.cpp
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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vor 6 Jahren |
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guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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vor 6 Jahren |