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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _INTERIORLMMANAGER_H_
- #define _INTERIORLMMANAGER_H_
- #ifndef _PLATFORM_H_
- #include "platform/platform.h"
- #endif
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #include "gfx/gfxTextureHandle.h"
- class GBitmap;
- class Interior;
- class InteriorInstance;
- typedef U32 LM_HANDLE;
- class InteriorLMManager
- {
- private:
- struct InstanceLMInfo {
- InteriorInstance * mInstance;
- LM_HANDLE * mHandlePtr;
- Vector<GFXTexHandle> mLightmapHandles;
- };
- struct InteriorLMInfo {
- Interior * mInterior;
- LM_HANDLE * mHandlePtr;
- U32 mNumLightmaps;
- LM_HANDLE mBaseInstanceHandle;
- Vector<InstanceLMInfo*> mInstances;
- };
- Vector<InteriorLMInfo*> mInteriors;
- public:
- InteriorLMManager();
- ~InteriorLMManager();
- void destroyBitmaps();
- void destroyTextures();
- void downloadGLTextures();
- void downloadGLTextures(LM_HANDLE interiorHandle);
- bool loadBaseLightmaps(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle);
- void addInterior(LM_HANDLE & interiorHandle, U32 numLightmaps, Interior * interior);
- void removeInterior(LM_HANDLE interiorHandle);
- void addInstance(LM_HANDLE interiorHandle, LM_HANDLE & instanceHandle, InteriorInstance * instance);
- void removeInstance(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle);
- void useBaseTextures(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle);
- void clearLightmaps(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle);
- GFXTexHandle &getHandle(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index);
- Vector<GFXTexHandle> & getHandles(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle);
- // helper's
- GFXTexHandle &duplicateBaseLightmap(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index);
- GBitmap * getBitmap(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index);
- };
- extern InteriorLMManager gInteriorLMManager;
- #endif
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