interiorLMManager.h 3.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _INTERIORLMMANAGER_H_
  23. #define _INTERIORLMMANAGER_H_
  24. #ifndef _PLATFORM_H_
  25. #include "platform/platform.h"
  26. #endif
  27. #ifndef _TVECTOR_H_
  28. #include "core/util/tVector.h"
  29. #endif
  30. #include "gfx/gfxTextureHandle.h"
  31. class GBitmap;
  32. class Interior;
  33. class InteriorInstance;
  34. typedef U32 LM_HANDLE;
  35. class InteriorLMManager
  36. {
  37. private:
  38. struct InstanceLMInfo {
  39. InteriorInstance * mInstance;
  40. LM_HANDLE * mHandlePtr;
  41. Vector<GFXTexHandle> mLightmapHandles;
  42. };
  43. struct InteriorLMInfo {
  44. Interior * mInterior;
  45. LM_HANDLE * mHandlePtr;
  46. U32 mNumLightmaps;
  47. LM_HANDLE mBaseInstanceHandle;
  48. Vector<InstanceLMInfo*> mInstances;
  49. };
  50. Vector<InteriorLMInfo*> mInteriors;
  51. public:
  52. InteriorLMManager();
  53. ~InteriorLMManager();
  54. void destroyBitmaps();
  55. void destroyTextures();
  56. void downloadGLTextures();
  57. void downloadGLTextures(LM_HANDLE interiorHandle);
  58. bool loadBaseLightmaps(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle);
  59. void addInterior(LM_HANDLE & interiorHandle, U32 numLightmaps, Interior * interior);
  60. void removeInterior(LM_HANDLE interiorHandle);
  61. void addInstance(LM_HANDLE interiorHandle, LM_HANDLE & instanceHandle, InteriorInstance * instance);
  62. void removeInstance(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle);
  63. void useBaseTextures(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle);
  64. void clearLightmaps(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle);
  65. GFXTexHandle &getHandle(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index);
  66. Vector<GFXTexHandle> & getHandles(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle);
  67. // helper's
  68. GFXTexHandle &duplicateBaseLightmap(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index);
  69. GBitmap * getBitmap(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index);
  70. };
  71. extern InteriorLMManager gInteriorLMManager;
  72. #endif