interiorSubObject.h 2.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _INTERIORSUBOBJECT_H_
  23. #define _INTERIORSUBOBJECT_H_
  24. #ifndef _SCENERENDERSTATE_H_
  25. #include "scene/sceneRenderState.h"
  26. #endif
  27. #ifndef _SCENEOBJECT_H_
  28. #include "scene/sceneObject.h"
  29. #endif
  30. class InteriorInstance;
  31. //class SubObjectRenderImage : public SceneRenderImage
  32. //{
  33. // public:
  34. // U32 mDetailLevel;
  35. //};
  36. class InteriorSubObject : public SceneObject
  37. {
  38. typedef SceneObject Parent;
  39. protected:
  40. InteriorInstance* mInteriorInstance; // Should NOT be set by derived except in clone
  41. protected:
  42. enum SubObjectKeys {
  43. TranslucentSubObjectKey = 0,
  44. MirrorSubObjectKey = 1
  45. };
  46. virtual U32 getSubObjectKey() const = 0;
  47. virtual bool _readISO(Stream&);
  48. virtual bool _writeISO(Stream&) const;
  49. InteriorInstance* getInstance();
  50. const MatrixF& getSOTransform() const;
  51. const Point3F& getSOScale() const;
  52. public:
  53. InteriorSubObject();
  54. virtual ~InteriorSubObject();
  55. // Render control. A sub-object should return false from renderDetailDependant if
  56. // it exists only at the level-0 detail level, ie, doors, elevators, etc., true
  57. // if should only render at the interiors detail, ie, translucencies.
  58. //virtual SubObjectRenderImage* getRenderImage(SceneState*, const Point3F& osPoint) = 0;
  59. virtual bool renderDetailDependant() const = 0;
  60. virtual U32 getZone() const = 0;
  61. virtual void noteTransformChange();
  62. virtual InteriorSubObject* clone(InteriorInstance*) const = 0;
  63. static InteriorSubObject* readISO(Stream&);
  64. bool writeISO(Stream&) const;
  65. };
  66. #endif // _H_INTERIORSUBOBJECT_