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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _INTERIORSUBOBJECT_H_
- #define _INTERIORSUBOBJECT_H_
- #ifndef _SCENERENDERSTATE_H_
- #include "scene/sceneRenderState.h"
- #endif
- #ifndef _SCENEOBJECT_H_
- #include "scene/sceneObject.h"
- #endif
- class InteriorInstance;
- //class SubObjectRenderImage : public SceneRenderImage
- //{
- // public:
- // U32 mDetailLevel;
- //};
- class InteriorSubObject : public SceneObject
- {
- typedef SceneObject Parent;
- protected:
- InteriorInstance* mInteriorInstance; // Should NOT be set by derived except in clone
- protected:
- enum SubObjectKeys {
- TranslucentSubObjectKey = 0,
- MirrorSubObjectKey = 1
- };
- virtual U32 getSubObjectKey() const = 0;
- virtual bool _readISO(Stream&);
- virtual bool _writeISO(Stream&) const;
- InteriorInstance* getInstance();
- const MatrixF& getSOTransform() const;
- const Point3F& getSOScale() const;
- public:
- InteriorSubObject();
- virtual ~InteriorSubObject();
- // Render control. A sub-object should return false from renderDetailDependant if
- // it exists only at the level-0 detail level, ie, doors, elevators, etc., true
- // if should only render at the interiors detail, ie, translucencies.
- //virtual SubObjectRenderImage* getRenderImage(SceneState*, const Point3F& osPoint) = 0;
- virtual bool renderDetailDependant() const = 0;
- virtual U32 getZone() const = 0;
- virtual void noteTransformChange();
- virtual InteriorSubObject* clone(InteriorInstance*) const = 0;
- static InteriorSubObject* readISO(Stream&);
- bool writeISO(Stream&) const;
- };
- #endif // _H_INTERIORSUBOBJECT_
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