| .. |
|
guiBitmapButtonCtrl.cpp
|
8bc4858fa3
companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew
|
7 jaren geleden |
|
guiBitmapButtonCtrl.h
|
76228f2d0c
alpha masking for buttons. original attribution @dottools
|
9 jaren geleden |
|
guiBorderButton.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
|
guiButtonBaseCtrl.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
|
guiButtonBaseCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
|
guiButtonCtrl.cpp
|
9fef1b3cd1
uninitialized variables-gui
|
5 jaren geleden |
|
guiButtonCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
|
guiCheckBoxCtrl.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
|
guiCheckBoxCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
|
guiIconButtonCtrl.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 jaren geleden |
|
guiIconButtonCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
|
guiRadioCtrl.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
|
guiRadioCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
|
guiSwatchButtonCtrl.cpp
|
e7c3085d5f
corrects a copy-corruption flaw with GuiSwatchButtonCtrl::onMouseDragged
|
7 jaren geleden |
|
guiSwatchButtonCtrl.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 jaren geleden |
|
guiToggleButtonCtrl.cpp
|
27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
|
9 jaren geleden |
|
guiToggleButtonCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
|
guiToolboxButtonCtrl.cpp
|
76908eae3c
Eliminate DefineConsoleMethod
|
7 jaren geleden |
|
guiToolboxButtonCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |