Bloodknight 20eefee3cd Merge branch 'development' into issue_2115 пре 8 година
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extended 212ac36cc1 Tidy up indentation in openvr changes пре 9 година
hifi 7dbfe6994d Engine directory for ticket #1 пре 13 година
std 0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. пре 8 година
gameBase.cpp 0c65f9ee8e Phase 1: Add a #define test пре 8 година
gameBase.h 5a1405d4bb packet-size-checking -- Methods for querying packet-size settings. Used for detecting when spells or effects overrun the packet buffer from networked dynamic field usage. пре 8 година
gameConnection.cpp 20eefee3cd Merge branch 'development' into issue_2115 пре 8 година
gameConnection.h b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles пре 8 година
gameConnectionEvents.cpp 64d1b06866 db-cache -- implementation of datablock caching system. пре 8 година
gameConnectionEvents.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gameProcess.cpp 9907c4592e Fixed bad string compares and simdictionary пре 11 година
gameProcess.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
moveList.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
moveList.h 35374f939e ExtendedMove class and support пре 13 година
moveManager.cpp a35d788fcc Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys]; пре 10 година
moveManager.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. пре 9 година
processList.cpp 0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. пре 8 година
processList.h 8c65467697 process-order -- code to help positioning of objects in the process lists. пре 8 година
tickCache.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
tickCache.h 7dbfe6994d Engine directory for ticket #1 пре 13 година