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T3D
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19e66ceabb
Merge pull request #2215 from Areloch/MeshBaking_Expanded
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7 ani în urmă |
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afx
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 ani în urmă |
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app
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 ani în urmă |
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assets
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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8 ani în urmă |
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cinterface
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 ani în urmă |
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collision
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bd4f2b002d
Merge pull request #1801 from Azaezel/registerRemoval
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9 ani în urmă |
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console
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ec4043604e
Remove a now-unneeded fix for offsetof on new versions of Visual Studio.
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7 ani în urmă |
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core
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 ani în urmă |
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environment
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 ani în urmă |
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forest
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 ani în urmă |
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gfx
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 ani în urmă |
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gui
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 ani în urmă |
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i18n
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 ani în urmă |
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lighting
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4a72d54782
Fix assert on exit when Basic Lighting is removed
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8 ani în urmă |
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main
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488fba16c1
requested revision: use dword just in case of compiler shenanigans
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7 ani în urmă |
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materials
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 ani în urmă |
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math
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d57287cf75
adds an mWrap and mWrapF method for cycling values to within a given range.
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8 ani în urmă |
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module
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 ani în urmă |
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navigation
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83aa47da1a
profiling blocks for navmesh subsystem analysis
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8 ani în urmă |
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persistence
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 ani în urmă |
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platform
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34b2d91e89
Speaking of badly sized mac things
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7 ani în urmă |
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platformMac
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 ani în urmă |
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platformPOSIX
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 ani în urmă |
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platformSDL
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 ani în urmă |
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platformWin32
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 ani în urmă |
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platformX86UNIX
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 ani în urmă |
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postFx
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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renderInstance
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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scene
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 ani în urmă |
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sfx
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 ani în urmă |
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shaderGen
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d9a723d533
More cats and cpys in files that xcode doesn't see
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7 ani în urmă |
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sim
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 ani în urmă |
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sqlite
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 ani în urmă |
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terrain
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 ani în urmă |
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testing
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d9a723d533
More cats and cpys in files that xcode doesn't see
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7 ani în urmă |
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ts
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 ani în urmă |
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util
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 ani în urmă |
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windowManager
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 ani în urmă |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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9 ani în urmă |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |