Areloch ec4043604e Remove a now-unneeded fix for offsetof on new versions of Visual Studio. 7 ani în urmă
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T3D 19e66ceabb Merge pull request #2215 from Areloch/MeshBaking_Expanded 7 ani în urmă
afx 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 ani în urmă
app 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 ani în urmă
assets ae5a43de70 Asset Browser initial implementation - Asset updates. 8 ani în urmă
cinterface 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 ani în urmă
collision bd4f2b002d Merge pull request #1801 from Azaezel/registerRemoval 9 ani în urmă
console ec4043604e Remove a now-unneeded fix for offsetof on new versions of Visual Studio. 7 ani în urmă
core 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 ani în urmă
environment b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 ani în urmă
forest 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 ani în urmă
gfx 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 ani în urmă
gui 8f947d5251 Adds a convenience function to refresh the console dialog. 7 ani în urmă
i18n 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 ani în urmă
lighting 4a72d54782 Fix assert on exit when Basic Lighting is removed 8 ani în urmă
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans 7 ani în urmă
materials 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 ani în urmă
math d57287cf75 adds an mWrap and mWrapF method for cycling values to within a given range. 8 ani în urmă
module 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 ani în urmă
navigation 83aa47da1a profiling blocks for navmesh subsystem analysis 8 ani în urmă
persistence 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 ani în urmă
platform 34b2d91e89 Speaking of badly sized mac things 7 ani în urmă
platformMac 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 ani în urmă
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 ani în urmă
platformSDL 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 ani în urmă
platformWin32 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 ani în urmă
platformX86UNIX 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 ani în urmă
postFx 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
renderInstance 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
scene 8dedcf456a Cleanup of export function to remove redundant arg 7 ani în urmă
sfx 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 ani în urmă
shaderGen d9a723d533 More cats and cpys in files that xcode doesn't see 7 ani în urmă
sim 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 ani în urmă
sqlite 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 ani în urmă
terrain 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 ani în urmă
testing d9a723d533 More cats and cpys in files that xcode doesn't see 7 ani în urmă
ts 8dedcf456a Cleanup of export function to remove redundant arg 7 ani în urmă
util 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 ani în urmă
windowManager 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 ani în urmă
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 ani în urmă
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 ani în urmă