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GLSL
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 éve |
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HLSL
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d9a723d533
More cats and cpys in files that xcode doesn't see
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7 éve |
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conditionerFeature.cpp
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4409a12af6
Fix GLSL out fragment shader color.
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11 éve |
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conditionerFeature.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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featureMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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featureMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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featureSet.cpp
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36daca8d8e
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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9 éve |
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featureSet.h
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36daca8d8e
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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9 éve |
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featureType.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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featureType.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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langElement.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 éve |
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langElement.h
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edd1e0a270
Removes Direct3D9 functionality.
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8 éve |
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shaderComp.cpp
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3496c549b5
Hardware Skinning Support
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9 éve |
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shaderComp.h
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3496c549b5
Hardware Skinning Support
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9 éve |
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shaderDependency.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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shaderDependency.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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shaderFeature.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 éve |
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shaderFeature.h
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15f67015d3
Reordering initialization methods #1912
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8 éve |
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shaderGen.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 éve |
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shaderGen.h
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 éve |
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shaderGenVars.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
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shaderGenVars.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
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shaderOp.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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shaderOp.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |