Glenn Smith 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 년 전
..
D3D11 54970b0ad6 Corrects OpenGL projection matrix 8 년 전
Null 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 년 전
bitmap 45879b67ff Loader files didn't properly get deleted with the libmng and lungif library removal. 8 년 전
gl 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 년 전
sim 8bc4858fa3 companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew 7 년 전
util edd1e0a270 Removes Direct3D9 functionality. 8 년 전
video 15f67015d3 Reordering initialization methods #1912 8 년 전
gFont.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 년 전
gFont.h 7dbfe6994d Engine directory for ticket #1 13 년 전
genericConstBuffer.cpp 15f67015d3 Reordering initialization methods #1912 8 년 전
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxAdapter.h 212ac36cc1 Tidy up indentation in openvr changes 9 년 전
gfxCardProfile.cpp edd1e0a270 Removes Direct3D9 functionality. 8 년 전
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxCubemap.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxCubemap.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxDevice.cpp 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. 8 년 전
gfxDevice.h 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. 8 년 전
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxDrawUtil.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxDrawUtil.h 9a05899d8e Allow drawing 2D squares with 0 rotation angle. 11 년 전
gfxEnums.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxFontRenderBatcher.cpp 212ac36cc1 Tidy up indentation in openvr changes 9 년 전
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxFormatUtils.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxInit.cpp edd1e0a270 Removes Direct3D9 functionality. 8 년 전
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 년 전
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 년 전
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 9 년 전
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 년 전
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 년 전
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxStringEnumTranslate.cpp d8eef376c8 Adds missing GFX Texture format strings 8 년 전
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 년 전
gfxStructs.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 년 전
gfxStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxTarget.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxTextureHandle.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxTextureHandle.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxTextureManager.cpp f70e11c7d7 from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates) 8 년 전
gfxTextureManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 년 전
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxVertexBuffer.h fbfd3ed8ed clang: constructor initialization order 9 년 전
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxVertexColor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxVertexFormat.cpp 15f67015d3 Reordering initialization methods #1912 8 년 전
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 년 전
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 년 전
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 년 전
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 년 전
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 년 전