Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 lat temu
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sdl 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 lat temu
tGL 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
util dd08fd2e7d Add OpenGL support. 11 lat temu
win32 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 lat temu
gfxGLAppleFence.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxGLAppleFence.h dd08fd2e7d Add OpenGL support. 11 lat temu
gfxGLCardProfiler.cpp edd1e0a270 Removes Direct3D9 functionality. 8 lat temu
gfxGLCardProfiler.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxGLCircularVolatileBuffer.h f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling 9 lat temu
gfxGLCubemap.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxGLCubemap.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxGLDevice.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 lat temu
gfxGLDevice.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxGLDeviceProfiler.cpp fbfd3ed8ed clang: constructor initialization order 9 lat temu
gfxGLEnumTranslate.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxGLEnumTranslate.h dd08fd2e7d Add OpenGL support. 11 lat temu
gfxGLOcclusionQuery.cpp dd08fd2e7d Add OpenGL support. 11 lat temu
gfxGLOcclusionQuery.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxGLPrimitiveBuffer.cpp 15f67015d3 Reordering initialization methods #1912 8 lat temu
gfxGLPrimitiveBuffer.h dd08fd2e7d Add OpenGL support. 11 lat temu
gfxGLShader.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxGLShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxGLStateBlock.cpp 54970b0ad6 Corrects OpenGL projection matrix 8 lat temu
gfxGLStateBlock.h dd08fd2e7d Add OpenGL support. 11 lat temu
gfxGLStateCache.h dd08fd2e7d Add OpenGL support. 11 lat temu
gfxGLTextureManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxGLTextureManager.h dd08fd2e7d Add OpenGL support. 11 lat temu
gfxGLTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxGLTextureObject.h 9150c7f5ab OpenGL: Mipmaps for GFXGLCubemap. 11 lat temu
gfxGLTextureTarget.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxGLTextureTarget.h dd08fd2e7d Add OpenGL support. 11 lat temu
gfxGLUtils.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxGLVertexAttribLocation.h ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 lat temu
gfxGLVertexBuffer.cpp fbfd3ed8ed clang: constructor initialization order 9 lat temu
gfxGLVertexBuffer.h dd08fd2e7d Add OpenGL support. 11 lat temu
gfxGLVertexDecl.cpp ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 lat temu
gfxGLVertexDecl.h dd08fd2e7d Add OpenGL support. 11 lat temu
gfxGLWindowTarget.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxGLWindowTarget.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu