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culling
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15f67015d3
Reordering initialization methods #1912
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8 anni fa |
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mixin
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b2b950c84a
Add missing include guards to some headers
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11 anni fa |
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zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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fogStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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pathManager.cpp
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0ffd7f5620
Fix member vars left uninitialized in constructors
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11 anni fa |
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pathManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 anni fa |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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10 anni fa |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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reflector.cpp
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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8 anni fa |
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reflector.h
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1198932e87
Basic fix for reflections in both stereo rendering modes
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9 anni fa |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 anni fa |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 anni fa |
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sceneContainer.cpp
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0c6174b045
Merge pull request #1920 from elfprince13/variadicConsoleTemplates
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9 anni fa |
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sceneContainer.h
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ae2bedccee
radius-search -- Expose search-list used for determining area damage.
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8 anni fa |
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sceneManager.cpp
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68efd8e22a
Updates to component classes -
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8 anni fa |
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sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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sceneObject.cpp
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2bd43efcb9
Fix minor errors in console function definitions
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8 anni fa |
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sceneObject.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 anni fa |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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10 anni fa |
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sceneRenderState.cpp
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68efd8e22a
Updates to component classes -
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8 anni fa |
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sceneRenderState.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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8 anni fa |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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simPath.cpp
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1f6e66a1d7
directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use.
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9 anni fa |
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simPath.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 anni fa |