Areloch ec4043604e Remove a now-unneeded fix for offsetof on new versions of Visual Studio. hace 7 años
..
test 1449c4df57 Add some tests for engineAPI and console hace 11 años
CMDgram.y d666322a1b Merging hace 8 años
CMDscan.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice hace 7 años
CMDscan.l 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice hace 7 años
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. hace 13 años
SimXMLDocument.cpp e6e97e660c Missed a couple +1s here and there hace 7 años
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space hace 9 años
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 hace 8 años
arrayObject.h 45ae5e71cb fixed lots of tabs and space hace 9 años
ast.h d666322a1b Merging hace 8 años
astAlloc.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice hace 7 años
astNodes.cpp d7287914c7 fix arg corruption on functioncall compilation. hace 8 años
bison.bat 7dbfe6994d Engine directory for ticket #1 hace 13 años
bison.simple 7dbfe6994d Engine directory for ticket #1 hace 13 años
cmdgram.cpp d666322a1b Merging hace 8 años
cmdgram.h d666322a1b Merging hace 8 años
codeBlock.cpp abc01fd377 Fix Torque3D 64bit DSOs. hace 8 años
codeBlock.h d666322a1b Merging hace 8 años
codeInterpreter.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows hace 7 años
codeInterpreter.h d666322a1b Merging hace 8 años
compiledEval.cpp 7769da9434 Use strncat instead of strcat to prevent some buffer overflows hace 7 años
compiler.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows hace 7 años
compiler.h d666322a1b Merging hace 8 años
console.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice hace 7 años
console.h 79c34c68db Use strncpy instead of strcpy because again, buffer overflows hace 7 años
consoleDoc.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows hace 7 años
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
consoleFunctions.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice hace 7 años
consoleFunctions.h 39d5563a8c Added type checking functions hace 11 años
consoleInternal.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows hace 7 años
consoleInternal.h d666322a1b Merging hace 8 años
consoleLogger.cpp 45ae5e71cb fixed lots of tabs and space hace 9 años
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. hace 13 años
consoleObject.cpp eab086e184 A buffer overflow in enumerateConsoleClassesByCategory hace 7 años
consoleObject.h 6497ea5c76 Merge branch 'development' into issue_2115 hace 7 años
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space hace 9 años
consoleParser.h 45ae5e71cb fixed lots of tabs and space hace 9 años
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
consoleTypes.h ec4043604e Remove a now-unneeded fix for offsetof on new versions of Visual Studio. hace 7 años
consoleXMLExport.cpp d9a723d533 More cats and cpys in files that xcode doesn't see hace 7 años
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives hace 9 años
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag hace 8 años
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order hace 9 años
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. hace 10 años
engineAPI.h d64e2a7019 Removed constexpr use to support VS2013 hace 9 años
engineDoc.cpp 5c688260d5 Issue found with PVS-Studio: hace 10 años
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 hace 8 años
engineExports.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order hace 9 años
engineFunctions.h 04d767ab9b stop linux/mac undefined MSVC versioncheck spam. hace 7 años
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
engineObject.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions hace 9 años
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order hace 9 años
engineTypeInfo.h 39bea37fa0 minor fixes, and converted the type table hace 9 años
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
engineTypes.h 9d01f7a973 Remove nested CLASSDOC Macro hace 8 años
engineXMLExport.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
fieldBrushObject.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows hace 7 años
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
fileSystemFunctions.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice hace 7 años
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 hace 13 años
persistenceManager.cpp e6e97e660c Missed a couple +1s here and there hace 7 años
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. hace 10 años
scriptFilename.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows hace 7 años
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
scriptObjects.cpp c05d49058f Cleans up a redundant include. hace 8 años
scriptObjects.h b56f8674cd New ScriptTickObject hace 13 años
sim.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows hace 7 años
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. hace 9 años
simBase.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
simDatablock.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows hace 7 años
simDatablock.h 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. hace 8 años
simDictionary.cpp d666322a1b Merging hace 8 años
simDictionary.h bcc5459818 whitespace hace 9 años
simEvents.cpp bcc5459818 whitespace hace 9 años
simEvents.h 3f97c2cedd Fix building on GCC hace 11 años
simFieldDictionary.cpp 7769da9434 Use strncat instead of strcat to prevent some buffer overflows hace 7 años
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption hace 8 años
simManager.cpp 45ae5e71cb fixed lots of tabs and space hace 9 años
simObject.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows hace 7 años
simObject.h 8436dff732 enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting hace 8 años
simObjectList.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls hace 11 años
simObjectList.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
simObjectMemento.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice hace 7 años
simObjectMemento.h bcc5459818 whitespace hace 9 años
simObjectRef.h 5ef130d581 Fixed some random Worder warnings hace 10 años
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 hace 8 años
simPersistID.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
simPersistSet.cpp bcc5459818 whitespace hace 9 años
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. hace 13 años
simSerialize.cpp bcc5459818 whitespace hace 9 años
simSet.cpp 07cf85143b fixes crash when callOnChildren hace 9 años
simSet.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. hace 10 años
stringStack.cpp bcc5459818 whitespace hace 9 años
stringStack.h 79c34c68db Use strncpy instead of strcpy because again, buffer overflows hace 7 años
telnetConsole.cpp bcc5459818 whitespace hace 9 años
telnetConsole.h 539efcb1e1 Input event changes hace 13 años
telnetDebugger.cpp 7769da9434 Use strncat instead of strcat to prevent some buffer overflows hace 7 años
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. hace 11 años
typeValidators.cpp bcc5459818 whitespace hace 9 años
typeValidators.h 3bc15057ed exposes getters for typevalidators. hace 8 años