Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
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flyingVehicle.cpp 4e9034854d Linux implementation. Include changes for gcc x64. 11 年 前
flyingVehicle.h 7dbfe6994d Engine directory for ticket #1 13 年 前
guiSpeedometer.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
hoverVehicle.cpp 1ee127b753 more unused variable cleanups 9 年 前
hoverVehicle.h 7dbfe6994d Engine directory for ticket #1 13 年 前
vehicle.cpp 2707eaf322 Apply Camera FX on vehicle driver position. 8 年 前
vehicle.h 37e030f8f4 Makes vehicles work with the physics plugins. 9 年 前
vehicleBlocker.cpp 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 11 年 前
vehicleBlocker.h 7dbfe6994d Engine directory for ticket #1 13 年 前
wheeledVehicle.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
wheeledVehicle.h 7dbfe6994d Engine directory for ticket #1 13 年 前