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flyingVehicle.cpp
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4e9034854d
Linux implementation. Include changes for gcc x64.
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11 年 前 |
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flyingVehicle.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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guiSpeedometer.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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hoverVehicle.cpp
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1ee127b753
more unused variable cleanups
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9 年 前 |
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hoverVehicle.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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vehicle.cpp
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2707eaf322
Apply Camera FX on vehicle driver position.
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8 年 前 |
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vehicle.h
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37e030f8f4
Makes vehicles work with the physics plugins.
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9 年 前 |
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vehicleBlocker.cpp
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18ba0646c0
Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
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11 年 前 |
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vehicleBlocker.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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wheeledVehicle.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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wheeledVehicle.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |