Areloch 8f947d5251 Adds a convenience function to refresh the console dialog. пре 7 година
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guiAnimBitmapCtrl.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice пре 7 година
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. пре 9 година
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiBitmapBarCtrl.cpp f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) пре 9 година
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl пре 9 година
guiBitmapBorderCtrl.cpp 2002d74b78 Issue found with PVS-Studio: пре 10 година
guiBitmapCtrl.cpp fbfd3ed8ed clang: constructor initialization order пре 9 година
guiBitmapCtrl.h f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) пре 9 година
guiColorPicker.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiConsole.cpp 8f947d5251 Adds a convenience function to refresh the console dialog. пре 7 година
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. пре 7 година
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp пре 10 година
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiDecoyCtrl.cpp 15f67015d3 Reordering initialization methods #1912 пре 8 година
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiDirectoryFileListCtrl.cpp 7769da9434 Use strncat instead of strcat to prevent some buffer overflows пре 7 година
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiFileTreeCtrl.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows пре 7 година
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiGameListMenuCtrl.cpp 15f67015d3 Reordering initialization methods #1912 пре 8 година
guiGameListMenuCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiGameListOptionsCtrl.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. пре 12 година
guiGameListOptionsCtrl.h 0ffd7f5620 Fix member vars left uninitialized in constructors пре 11 година
guiGradientCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiListBoxCtrl.cpp 7769da9434 Use strncat instead of strcat to prevent some buffer overflows пре 7 година
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiMLTextCtrl.cpp 15f67015d3 Reordering initialization methods #1912 пре 8 година
guiMLTextCtrl.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls пре 11 година
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes пре 13 година
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiMaterialCtrl.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. пре 11 година
guiMaterialCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiPopUpCtrl.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows пре 7 година
guiPopUpCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiPopUpCtrlEx.cpp d9a723d533 More cats and cpys in files that xcode doesn't see пре 7 година
guiPopUpCtrlEx.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiSliderCtrl.cpp 15f67015d3 Reordering initialization methods #1912 пре 8 година
guiSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiTabPageCtrl.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows пре 7 година
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() пре 9 година
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiTextEditCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() пре 9 година
guiTextEditCtrl.h 734688ff7e Implement basic keyboard & mouse support for openvr overlays пре 9 година
guiTextEditSliderBitmapCtrl.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiTextEditSliderCtrl.cpp 41e5caf22b Direct3D11 Engine/source changes пре 9 година
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiTextListCtrl.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls пре 11 година
guiTextListCtrl.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. пре 9 година
guiTreeViewCtrl.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows пре 7 година
guiTreeViewCtrl.h 5bf3d56a05 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. пре 8 година